#ifndef BATTLE_BATTLESTATE_H_
#define BATTLE_BATTLESTATE_H_
-#include "fwd.h"
+namespace battle {
+ class PartyLayout;
+}
+namespace common {
+ class Item;
+ struct GameConfig;
+}
+namespace math {
+ template<class>
+ class Vector;
+}
+
#include "AttackTypeMenu.h"
#include "Capsule.h"
#include "Hero.h"
#include "MoveMenu.h"
#include "Resources.h"
#include "SmallHeroTag.h"
-#include "../app/fwd.h"
#include "../app/State.h"
#include "../common/GameConfig.h"
-#include "../common/fwd.h"
#include "../common/Stats.h"
-#include "../math/Vector.h"
#include "../graphics/Animation.h"
-#include "../graphics/fwd.h"
#include "../graphics/Menu.h"
#include <cassert>
}
-#endif /* BATTLE_BATTLESTATE_H_ */
+#endif