]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.h
wrapped some virtual State methods in non-virtual calls
[l2e.git] / src / battle / BattleState.h
index 00cea78781cf14166dc779408c344475b0371cd2..cc9eaf1f68992d7d8370c4a9a02a5d51911e16fa 100644 (file)
@@ -56,13 +56,6 @@ public:
        void AddHero(const Hero &);
 
 public:
-       virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
-
-       virtual void OnResize(int width, int height);
-
        virtual void HandleEvents(const app::Input &);
        virtual void UpdateWorld(float deltaT);
        virtual void Render(SDL_Surface *);
@@ -137,6 +130,14 @@ public:
        void RenderHeroTags(SDL_Surface *screen, const geometry::Vector<int> &offset);
        void RenderSmallHeroTags(SDL_Surface *screen, const geometry::Vector<int> &offset);
 
+private:
+       virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
+
+       virtual void OnResize(int width, int height);
+
 private:
        void LoadInventory();