]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.h
cached some of the battle coordinates
[l2e.git] / src / battle / BattleState.h
index 525889591d5847e8088e0c5753d28f67e6d7cfc6..cff0e43b01a0a53d9e75111dd60c39e9fe8b134f 100644 (file)
@@ -1,7 +1,18 @@
 #ifndef BATTLE_BATTLESTATE_H_
 #define BATTLE_BATTLESTATE_H_
 
-#include "fwd.h"
+namespace battle {
+       class PartyLayout;
+}
+namespace common {
+       class Item;
+       struct GameConfig;
+}
+namespace math {
+       template<class>
+       class Vector;
+}
+
 #include "AttackTypeMenu.h"
 #include "Capsule.h"
 #include "Hero.h"
 #include "MoveMenu.h"
 #include "Resources.h"
 #include "SmallHeroTag.h"
-#include "../app/fwd.h"
 #include "../app/State.h"
 #include "../common/GameConfig.h"
-#include "../common/fwd.h"
 #include "../common/Stats.h"
-#include "../math/Vector.h"
 #include "../graphics/Animation.h"
-#include "../graphics/fwd.h"
 #include "../graphics/Menu.h"
 
 #include <cassert>
@@ -52,7 +59,7 @@ public:
 
 public:
        virtual void HandleEvents(const app::Input &);
-       virtual void UpdateWorld(float deltaT);
+       virtual void UpdateWorld(Uint32 deltaT);
        virtual void Render(SDL_Surface *);
 
 public:
@@ -122,21 +129,17 @@ public:
        bool Defeat() const;
 
 public:
-       math::Vector<int> CalculateScreenOffset(SDL_Surface *screen) const {
-               return math::Vector<int>(
-                               (screen->w - background->w) / 2,
-                               (screen->h - background->h) / 2);
-       }
+       const math::Vector<int> &ScreenOffset() const { return offset; }
        int Width() const { return background->w; }
        int Height() const { return background->h; }
        math::Vector<int> Size() const { return math::Vector<int>(Width(), Height()); }
 
-       void RenderBackground(SDL_Surface *screen, const math::Vector<int> &offset);
-       void RenderMonsters(SDL_Surface *screen, const math::Vector<int> &offset);
-       void RenderHeroes(SDL_Surface *screen, const math::Vector<int> &offset);
-       void RenderCapsule(SDL_Surface *screen, const math::Vector<int> &offset);
-       void RenderHeroTags(SDL_Surface *screen, const math::Vector<int> &offset);
-       void RenderSmallHeroTags(SDL_Surface *screen, const math::Vector<int> &offset);
+       void RenderBackground(SDL_Surface *screen);
+       void RenderMonsters(SDL_Surface *screen);
+       void RenderHeroes(SDL_Surface *screen);
+       void RenderCapsule(SDL_Surface *screen);
+       void RenderHeroTags(SDL_Surface *screen);
+       void RenderSmallHeroTags(SDL_Surface *screen);
 
 private:
        virtual void OnEnterState(SDL_Surface *screen);
@@ -170,6 +173,9 @@ private:
        SmallHeroTag smallHeroTags[4];
        math::Vector<int> heroTagPositions[4];
        math::Vector<int> smallHeroTagPositions[4];
+
+       math::Vector<int> offset;
+
        Capsule capsule;
        int numHeroes;
        int activeHero;
@@ -182,4 +188,4 @@ private:
 
 }
 
-#endif /* BATTLE_BATTLESTATE_H_ */
+#endif