#include "../app/fwd.h"
#include "../app/State.h"
#include "../common/fwd.h"
+#include "../common/Stats.h"
#include "../geometry/Vector.h"
#include "../graphics/Animation.h"
#include "../graphics/fwd.h"
void LoadInventory();
void DecideMonsterAttack(Monster &) const;
- void CalculateDamage(const Stats &attackerStats, TargetSelection &targets) const;
- Uint16 CalculateDamage(const Stats &attacker, const Stats &defender) const;
+ void CalculateDamage(const common::Stats &attackerStats, TargetSelection &targets) const;
+ Uint16 CalculateDamage(const common::Stats &attacker, const common::Stats &defender) const;
private:
SDL_Surface *background;