#ifndef BATTLE_BATTLESTATE_H_
#define BATTLE_BATTLESTATE_H_
+#include "fwd.h"
#include "AttackTypeMenu.h"
#include "Hero.h"
#include "HeroTag.h"
#include "MoveMenu.h"
#include "Resources.h"
#include "SmallHeroTag.h"
+#include "../app/fwd.h"
#include "../app/State.h"
+#include "../common/fwd.h"
#include "../geometry/Vector.h"
#include "../graphics/Animation.h"
+#include "../graphics/fwd.h"
#include "../graphics/Menu.h"
#include <cassert>
#include <vector>
#include <SDL.h>
-namespace app { class Input; }
-namespace common {
- class Inventory;
- class Item;
- class Spell;
-}
-namespace graphics {
- class Font;
- class Frame;
- class Gauge;
- class Sprite;
-}
-
namespace battle {
-class AttackChoice;
-class PartyLayout;
-class Stats;
-
class BattleState
: public app::State {