namespace common {
class Capsule;
}
+namespace math {
+ template<class>
+ class Vector;
+}
#include "AttackChoice.h"
#include "../common/Stats.h"
-#include "../geometry/Vector.h"
#include "../graphics/Animation.h"
-#include "../graphics/fwd.h"
#include "../graphics/Menu.h"
+#include <SDL.h>
+
namespace battle {
class Capsule {
const char *Name() const;
Uint8 Level() const;
- const graphics::Sprite *Sprite();
+ const graphics::Sprite *Sprite() const;
Uint16 MaxHealth() const;
Uint16 Health() const;
const graphics::Animation *AttackAnimation() const;
const graphics::Animation *SpellAnimation() const;
- geometry::Vector<int> &Position() { return position; }
- const geometry::Vector<int> &Position() const { return position; }
+ math::Vector<int> &Position() { return position; }
+ const math::Vector<int> &Position() const { return position; }
AttackChoice &GetAttackChoice() { return attackChoice; }
const AttackChoice &GetAttackChoice() const { return attackChoice; }
int health;
graphics::AnimationRunner animation;
- geometry::Vector<int> position;
+ math::Vector<int> position;
AttackChoice attackChoice;
common::Stats stats;
}
-#endif /* BATTLE_CAPSULE_H_ */
+#endif