-/*
- * Hero.cpp
- *
- * Created on: Aug 6, 2012
- * Author: holy
- */
-
#include "Hero.h"
#include "AttackChoice.h"
#include "../common/Ikari.h"
#include "../common/Item.h"
#include "../common/Spell.h"
-#include "../loader/TypeDescription.h"
using common::Ikari;
using common::Spell;
-using loader::FieldDescription;
-using loader::TypeDescription;
using std::vector;
namespace battle {
Hero::Hero()
-: name("")
-, sprite(0)
-
-, weapon(0)
-, armor(0)
-, shield(0)
-, helmet(0)
-, ring(0)
-, jewel(0)
-
-, meleeAnimation(0)
-, attackAnimation(0)
-, spellAnimation(0)
-
-, maxHealth(0)
-, health(0)
-, maxMana(0)
-, mana(0)
-
-, level(0)
-, ip(0) {
+: master(0) {
}
-Hero::~Hero() {
+Hero::Hero(common::Hero &h)
+: master(&h)
+, stats(h.GetStats()) {
}
+Hero::~Hero() {
-void Hero::SubtractHealth(int amount) {
- if (amount > Health()) {
- health = 0;
- } else {
- health -= amount;
- int ipGain(amount * 255 / health);
- if (ip + ipGain > 255) {
- ip = 255;
- } else {
- ip += ipGain;
- }
- }
}
}
}
-
-void Hero::CreateTypeDescription() {
- Hero h;
-
- int animationId(TypeDescription::GetTypeId("Animation"));
- int numberId(TypeDescription::GetTypeId("Number"));
- int spriteId(TypeDescription::GetTypeId("Sprite"));
- int statsId(TypeDescription::GetTypeId("Stats"));
- int stringId(TypeDescription::GetTypeId("String"));
-
- TypeDescription &td(TypeDescription::CreateOrGet("Hero"));
- td.SetConstructor(&Construct);
- td.SetSize(sizeof(Hero));
-
- td.AddField("name", FieldDescription(((char *)&h.name) - ((char *)&h), stringId, true));
- td.AddField("sprite", FieldDescription(((char *)&h.sprite) - ((char *)&h), spriteId, true));
- td.AddField("level", FieldDescription(((char *)&h.level) - ((char *)&h), numberId, false));
-
- td.AddField("maxHealth", FieldDescription(((char *)&h.maxHealth) - ((char *)&h), numberId, false));
- td.AddField("health", FieldDescription(((char *)&h.health) - ((char *)&h), numberId, false));
- td.AddField("maxMana", FieldDescription(((char *)&h.maxMana) - ((char *)&h), numberId, false));
- td.AddField("mana", FieldDescription(((char *)&h.mana) - ((char *)&h), numberId, false));
- td.AddField("ip", FieldDescription(((char *)&h.ip) - ((char *)&h), numberId, false));
- td.AddField("stats", FieldDescription(((char *)&h.stats) - ((char *)&h), statsId, false));
-
- td.AddField("attackAnimation", FieldDescription(((char *)&h.attackAnimation) - ((char *)&h), animationId, true));
- td.AddField("spellAnimation", FieldDescription(((char *)&h.spellAnimation) - ((char *)&h), animationId, true));
- td.AddField("meleeAnimation", FieldDescription(((char *)&h.meleeAnimation) - ((char *)&h), animationId, true));
-}
-
-void Hero::Construct(void *data) {
- new (data) Hero;
-}
-
}