#ifndef BATTLE_HERO_H_
#define BATTLE_HERO_H_
+#include "AttackChoice.h"
#include "Stats.h"
#include "../graphics/Animation.h"
+#include "../graphics/Menu.h"
#include <vector>
#include <SDL.h>
const graphics::Animation *AttackAnimation() const { return attackAnimation; }
const graphics::Animation *SpellAnimation() const { return spellAnimation; }
+ graphics::Menu<const common::Spell *> &SpellMenu() { return spellMenu; }
+ const graphics::Menu<const common::Spell *> &SpellMenu() const { return spellMenu; }
+ graphics::Menu<const common::Item *> &IkariMenu() { return ikariMenu; }
+ const graphics::Menu<const common::Item *> &IkariMenu() const { return ikariMenu; }
+
+ AttackChoice &GetAttackChoice() { return attackChoice; }
+ const AttackChoice &GetAttackChoice() const { return attackChoice; }
+
// temporary setters until loader is implemented
public:
void SetName(const char *n) { name = n; }
graphics::AnimationRunner animation;
+ graphics::Menu<const common::Spell *> spellMenu;
+ graphics::Menu<const common::Item *> ikariMenu;
+
+ AttackChoice attackChoice;
+
// TODO: vector does not seem to be a good choice
std::vector<const common::Spell *> spells;