#ifndef BATTLE_HERO_H_
#define BATTLE_HERO_H_
+#include "Stats.h"
+
#include <vector>
#include <SDL.h>
Uint16 MaxHealth() const { return maxHealth; }
Uint16 Health() const { return health; }
int RelativeHealth(int max) const { return Health() * max / MaxHealth(); }
+ void SubtractHealth(int amount);
Uint16 MaxMana() const { return maxMana; }
Uint16 Mana() const { return mana; }
Uint8 IP() const { return ip; }
int RelativeIP(int max) const { return IP() * max / MaxIP(); }
- Uint16 Attack() const { return attack; }
- Uint16 Defense() const { return defense; }
- Uint16 Agility() const { return agility; }
- Uint16 Intelligence() const { return intelligence; }
- Uint16 Gut() const { return gut; }
- Uint16 MagicResistance() const { return magicResistance; }
+ Stats &GetStats() { return stats; }
+ const Stats &GetStats() const { return stats; }
common::Item *Weapon() { return weapon; }
common::Item *Armor() { return armor; }
void SetMana(Uint16 m) { mana = m; }
void SetIP(Uint8 i) { ip = i; }
+ void SetStats(const Stats &s) { stats = s; }
+
void SetWeapon(common::Item *i) { weapon = i; }
void SetArmor(common::Item *i) { armor = i; }
void SetShield(common::Item *i) { shield = i; }
Uint16 maxHealth, health;
Uint16 maxMana, mana;
- Uint16 attack;
- Uint16 defense;
- Uint16 agility;
- Uint16 intelligence;
- Uint16 gut;
- Uint16 magicResistance;
+ Stats stats;
Uint8 level;
Uint8 ip;