-/*
- * Hero.h
- *
- * Created on: Aug 6, 2012
- * Author: holy
- */
-
#ifndef BATTLE_HERO_H_
#define BATTLE_HERO_H_
-#include "fwd.h"
+namespace battle {
+ struct Resources;
+}
+namespace math {
+ template<class>
+ class Vector;
+}
+
#include "AttackChoice.h"
-#include "../common/fwd.h"
#include "../common/Hero.h"
#include "../common/Stats.h"
-#include "../geometry/Vector.h"
#include "../graphics/Animation.h"
-#include "../graphics/fwd.h"
#include "../graphics/Menu.h"
#include <vector>
~Hero();
public:
+ common::Hero &Master() { return *master; }
+ const common::Hero &Master() const { return *master; }
+
const char *Name() const { return master->Name(); }
Uint8 Level() const { return master->Level(); }
const graphics::Sprite *Sprite() const { return master->BattleSprite(); }
const graphics::Animation *AttackAnimation() const { return master->AttackAnimation(); }
const graphics::Animation *SpellAnimation() const { return master->SpellAnimation(); }
- geometry::Vector<int> &Position() { return position; }
- const geometry::Vector<int> &Position() const { return position; }
+ math::Vector<int> &Position() { return position; }
+ const math::Vector<int> &Position() const { return position; }
graphics::Menu<const common::Spell *> &SpellMenu() { return spellMenu; }
const graphics::Menu<const common::Spell *> &SpellMenu() const { return spellMenu; }
graphics::AnimationRunner animation;
- geometry::Vector<int> position;
+ math::Vector<int> position;
graphics::Menu<const common::Spell *> spellMenu;
graphics::Menu<const common::Item *> ikariMenu;
}
-#endif /* BATTLE_HERO_H_ */
+#endif