]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/HeroTag.cpp
added Frame class for drawing bordered windows
[l2e.git] / src / battle / HeroTag.cpp
index 713fb8fe35774fbf9766ef72f8791236d8d6b277..0b7aa2700b83f33308bc05644100b0f101c5323c 100644 (file)
@@ -10,6 +10,7 @@
 #include "Hero.h"
 #include "../geometry/operators.h"
 #include "../geometry/Vector.h"
+#include "../graphics/Frame.h"
 #include "../graphics/Sprite.h"
 
 using geometry::Point;
@@ -18,23 +19,11 @@ using geometry::Vector;
 namespace battle {
 
 void HeroTag::Render(SDL_Surface *screen, int width, int height, Point<int> position, bool active) const {
-       SDL_Rect destRect;
-       destRect.x = position.X();
-       destRect.y = position.Y();
-       destRect.w = width;
-       destRect.h = height;
-
-       destRect.x += 1;
-       destRect.y += 1;
-       destRect.w -= 2;
-       destRect.h -= 2;
-       SDL_FillRect(screen, &destRect, SDL_MapRGB(screen->format, 0xFF, active ? 0 : 0xFF, active ? 0 : 0xFF));
-
-       destRect.x += 1;
-       destRect.y += 1;
-       destRect.w -= 2;
-       destRect.h -= 2;
-       SDL_FillRect(screen, &destRect, SDL_MapRGB(screen->format, 0, 0, 0));
+       if (active) {
+               activeFrame->Draw(screen, position, width, height);
+       } else {
+               frame->Draw(screen, position, width, height);
+       }
 
        Vector<int> heroOffset(
                        (align == LEFT) ? 3 : width - hero->Sprite()->Width() - 3,