]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/HeroTag.cpp
removed redundant BattleState::AttackChoiceAt(int)
[l2e.git] / src / battle / HeroTag.cpp
index f6682df4e5da9df1b424d65ceb3ca7ee07d96d71..228bfda4aef5e654a368c8c1634460f4ca890541 100644 (file)
@@ -87,9 +87,9 @@ void HeroTag::Render(SDL_Surface *screen, int width, int height, Point<int> posi
        r.normalFont->DrawString(hero.Name(), screen, position + frameOffset + alignOffset, 5);
 
        // attack icon
-       if (battle->AttackChoiceAt(index).GetType() != AttackChoice::UNDECIDED) {
+       if (battle->HeroAt(index).GetAttackChoice().GetType() != AttackChoice::UNDECIDED) {
                Vector<int> attackIconOffset(labelX + r.heroTagLabels->Width(), frameOffset.Y() + 3 * r.heroTagFont->CharHeight());
-               r.attackChoiceIcons->Draw(screen, position + attackIconOffset, 0, battle->AttackChoiceAt(index).GetType());
+               r.attackChoiceIcons->Draw(screen, position + attackIconOffset, 0, battle->HeroAt(index).GetAttackChoice().GetType());
        }
 
        // hero