]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/HeroTag.cpp
reworked gauges to better reflect the original ones
[l2e.git] / src / battle / HeroTag.cpp
index a83ba8b9fc1f019dd5695816db09388cb653d5fe..3f9be08557fc45696dc4831f3cc54a6137fc351e 100644 (file)
@@ -37,13 +37,13 @@ void HeroTag::Render(SDL_Surface *screen, int width, int height, Point<int> posi
        int gaugeWidth(width - gaugeX - (align == LEFT ? 1 : 5) * res->heroTagFont->CharWidth());
        // health gauge, second line
        Vector<int> healthGaugeOffset(gaugeX, frameOffset.Y() + res->heroTagFont->CharHeight());
-       res->healthGauge->Draw(screen, position + healthGaugeOffset, gaugeWidth, hero->RelativeHealth(gaugeWidth));
+       res->healthGauge->Draw(screen, position + healthGaugeOffset, gaugeWidth, hero->RelativeHealth(255));
        // mana gauge, third line
        Vector<int> manaGaugeOffset(gaugeX, frameOffset.Y() + 2 * res->heroTagFont->CharHeight());
-       res->manaGauge->Draw(screen, position + manaGaugeOffset, gaugeWidth, hero->RelativeMana(gaugeWidth));
+       res->manaGauge->Draw(screen, position + manaGaugeOffset, gaugeWidth, hero->RelativeMana(255));
        // ikari gauge, fourth line
        Vector<int> ikariGaugeOffset(gaugeX, frameOffset.Y() + 3 * res->heroTagFont->CharHeight());
-       res->ikariGauge->Draw(screen, position + ikariGaugeOffset, gaugeWidth, hero->RelativeIP(gaugeWidth));
+       res->ikariGauge->Draw(screen, position + ikariGaugeOffset, gaugeWidth, hero->RelativeIP(255));
 
        // labels
        int labelX((align == LEFT ? 5 : 1) * res->heroTagFont->CharWidth());