#include "BattleState.h"
#include "Hero.h"
#include "Resources.h"
-#include "../geometry/operators.h"
#include "../geometry/Vector.h"
#include "../graphics/Font.h"
#include "../graphics/Frame.h"
#include "../graphics/Gauge.h"
#include "../graphics/Sprite.h"
-using geometry::Point;
using geometry::Vector;
using graphics::Frame;
return battle->HeroAt(index).Sprite();
}
-void HeroTag::Render(SDL_Surface *screen, int width, int height, Point<int> position, bool active) const {
+void HeroTag::Render(SDL_Surface *screen, int width, int height, Vector<int> position, bool active) const {
const Resources &r(battle->Res());
// frame