]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/HeroTag.cpp
added some test sprites
[l2e.git] / src / battle / HeroTag.cpp
index 2461e4de92363b2a19b0c020e1dd5eb1ec6c64c1..713fb8fe35774fbf9766ef72f8791236d8d6b277 100644 (file)
@@ -7,11 +7,17 @@
 
 #include "HeroTag.h"
 
+#include "Hero.h"
+#include "../geometry/operators.h"
+#include "../geometry/Vector.h"
+#include "../graphics/Sprite.h"
+
 using geometry::Point;
+using geometry::Vector;
 
 namespace battle {
 
-void HeroTag::Render(SDL_Surface *screen, int width, int height, Point<int> position) const {
+void HeroTag::Render(SDL_Surface *screen, int width, int height, Point<int> position, bool active) const {
        SDL_Rect destRect;
        destRect.x = position.X();
        destRect.y = position.Y();
@@ -22,13 +28,18 @@ void HeroTag::Render(SDL_Surface *screen, int width, int height, Point<int> posi
        destRect.y += 1;
        destRect.w -= 2;
        destRect.h -= 2;
-       SDL_FillRect(screen, &destRect, SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF));
+       SDL_FillRect(screen, &destRect, SDL_MapRGB(screen->format, 0xFF, active ? 0 : 0xFF, active ? 0 : 0xFF));
 
        destRect.x += 1;
        destRect.y += 1;
        destRect.w -= 2;
        destRect.h -= 2;
        SDL_FillRect(screen, &destRect, SDL_MapRGB(screen->format, 0, 0, 0));
+
+       Vector<int> heroOffset(
+                       (align == LEFT) ? 3 : width - hero->Sprite()->Width() - 3,
+                       height - hero->Sprite()->Height() - 3);
+       hero->Sprite()->Draw(screen, position + heroOffset, 0, hero->Health() > 0 ? 0 : 2);
 }
 
 }