Vector<int> heroOffset(
(align == LEFT) ? 3 : width - hero->Sprite()->Width() - 3,
height - hero->Sprite()->Height() - 3);
- hero->Sprite()->Draw(screen, position + heroOffset);
+ hero->Sprite()->Draw(screen, position + heroOffset, 0, hero->Health() > 0 ? 0 : 2);
}
}