]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/HeroTag.cpp
removed stupid file headers that eclipse put in
[l2e.git] / src / battle / HeroTag.cpp
index d50b4132d85860f7556041794eac260793c92480..7c8769af048986f2d7f8dcd57ee0cc8415c85cb7 100644 (file)
@@ -1,24 +1,15 @@
-/*
- * HeroTag.cpp
- *
- *  Created on: Aug 6, 2012
- *      Author: holy
- */
-
 #include "HeroTag.h"
 
 #include "AttackChoice.h"
 #include "BattleState.h"
 #include "Hero.h"
 #include "Resources.h"
-#include "../geometry/operators.h"
 #include "../geometry/Vector.h"
 #include "../graphics/Font.h"
 #include "../graphics/Frame.h"
 #include "../graphics/Gauge.h"
 #include "../graphics/Sprite.h"
 
-using geometry::Point;
 using geometry::Vector;
 using graphics::Frame;
 
@@ -28,12 +19,12 @@ const graphics::Sprite *HeroTag::HeroSprite() const {
        return battle->HeroAt(index).Sprite();
 }
 
-void HeroTag::Render(SDL_Surface *screen, int width, int height, Point<int> position, bool active) const {
+void HeroTag::Render(SDL_Surface *screen, int width, int height, const Vector<int> &position, bool active) const {
        const Resources &r(battle->Res());
 
        // frame
        const Frame *frame(active ? r.activeHeroTagFrame : r.heroTagFrame);
-       Vector<int> frameOffset(frame->BorderWidth(), frame->BorderHeight());
+       Vector<int> frameOffset(frame->BorderSize());
        Vector<int> alignOffset((index % 2) ? 4 * r.heroTagFont->CharWidth() : 0, 0);
        frame->Draw(screen, position, width, height);
 
@@ -87,19 +78,19 @@ void HeroTag::Render(SDL_Surface *screen, int width, int height, Point<int> posi
        r.normalFont->DrawString(hero.Name(), screen, position + frameOffset + alignOffset, 5);
 
        // attack icon
-       if (battle->AttackChoiceAt(index).GetType() != AttackChoice::UNDECIDED) {
+       if (battle->HeroAt(index).GetAttackChoice().GetType() != AttackChoice::UNDECIDED) {
                Vector<int> attackIconOffset(labelX + r.heroTagLabels->Width(), frameOffset.Y() + 3 * r.heroTagFont->CharHeight());
-               r.attackChoiceIcons->Draw(screen, position + attackIconOffset, 0, battle->AttackChoiceAt(index).GetType());
+               r.attackChoiceIcons->Draw(screen, position + attackIconOffset, 0, battle->HeroAt(index).GetAttackChoice().GetType());
        }
 
        // hero
-       HeroSprite()->Draw(screen, position + HeroOffset(), 0, battle->HeroAt(index).Health() > 0 ? 0 : 2);
+       HeroSprite()->DrawCenter(screen, position + HeroOffset(), 0, battle->HeroAt(index).Health() > 0 ? 0 : 2);
 }
 
 Vector<int> HeroTag::HeroOffset() const {
        return Vector<int>(
-                       (index % 2) ? battle->Res().normalFont->CharWidth() : 10 * battle->Res().normalFont->CharWidth(),
-                       battle->Res().normalFont->CharWidth());
+                       ((index % 2) ? battle->Res().normalFont->CharWidth() : 10 * battle->Res().normalFont->CharWidth()) + HeroSprite()->Width() / 2,
+                       battle->Res().normalFont->CharWidth() + HeroSprite()->Height() / 2);
 }
 
 }