]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/HeroTag.h
added gauges for health, mana, and ikari displays
[l2e.git] / src / battle / HeroTag.h
index 6799e9470fd75a1c6445e3573ff3ce7032886f52..b5ab475698b90e14d634fc183fc3e10c2f5727c6 100644 (file)
 
 #include <SDL.h>
 
-namespace graphics { class Frame; }
+namespace graphics {
+       class Frame;
+       class Gauge;
+}
 
 namespace battle {
 
@@ -28,8 +31,8 @@ public:
        };
 
 public:
-       HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, Alignment align)
-       : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), align(align) { }
+       HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, Alignment align)
+       : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), align(align) { }
        ~HeroTag() { }
 
 public:
@@ -40,6 +43,9 @@ private:
        const AttackChoice *choice;
        const graphics::Frame *frame;
        const graphics::Frame *activeFrame;
+       const graphics::Gauge *healthGauge;
+       const graphics::Gauge *manaGauge;
+       const graphics::Gauge *ikariGauge;
        Alignment align;
 
 };