]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/HeroTag.h
added simple font implementation
[l2e.git] / src / battle / HeroTag.h
index e0d3a5aa4ac381f9600305cb19a4caa79241f509..542b8c1b34190d1d53e2b2d5e92848d6ec252162 100644 (file)
 
 #include <SDL.h>
 
+namespace graphics {
+       class Font;
+       class Frame;
+       class Gauge;
+       class Sprite;
+}
+
 namespace battle {
 
+class AttackChoice;
 class Hero;
 
 class HeroTag {
@@ -25,14 +33,23 @@ public:
        };
 
 public:
-       HeroTag(const Hero *hero, Alignment align) : hero(hero), align(align) { }
+       HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, const graphics::Sprite *sprites, const graphics::Font *font, Alignment align)
+       : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), sprites(sprites), font(font), align(align) { }
        ~HeroTag() { }
 
 public:
-       void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position) const;
+       void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position, bool active) const;
 
 private:
        const Hero *hero;
+       const AttackChoice *choice;
+       const graphics::Frame *frame;
+       const graphics::Frame *activeFrame;
+       const graphics::Gauge *healthGauge;
+       const graphics::Gauge *manaGauge;
+       const graphics::Gauge *ikariGauge;
+       const graphics::Sprite *sprites;
+       const graphics::Font *font;
        Alignment align;
 
 };