#include <SDL.h>
+namespace graphics {
+ class Font;
+ class Frame;
+ class Gauge;
+ class Sprite;
+}
+
namespace battle {
+class AttackChoice;
class Hero;
class HeroTag {
};
public:
- HeroTag(const Hero *hero, Alignment align) : hero(hero), align(align) { }
+ HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, const graphics::Sprite *sprites, const graphics::Font *font, Alignment align)
+ : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), sprites(sprites), font(font), align(align) { }
~HeroTag() { }
public:
- void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position) const;
+ void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position, bool active) const;
private:
const Hero *hero;
+ const AttackChoice *choice;
+ const graphics::Frame *frame;
+ const graphics::Frame *activeFrame;
+ const graphics::Gauge *healthGauge;
+ const graphics::Gauge *manaGauge;
+ const graphics::Gauge *ikariGauge;
+ const graphics::Sprite *sprites;
+ const graphics::Font *font;
Alignment align;
};