#ifndef BATTLE_HEROTAG_H_
#define BATTLE_HEROTAG_H_
+#include "Hero.h"
#include "../geometry/Point.h"
+#include "../geometry/Vector.h"
#include <SDL.h>
namespace battle {
class AttackChoice;
-class Hero;
struct Resources;
class HeroTag {
};
public:
+ HeroTag() : hero(0), choice(0), res(0), align(LEFT) { };
HeroTag(const Hero *hero, const AttackChoice *choice, const Resources *res, Alignment align)
: hero(hero), choice(choice), res(res), align(align) { }
~HeroTag() { }
public:
+ const graphics::Sprite *HeroSprite() const { return hero->Sprite(); }
+ geometry::Vector<int> HeroOffset() const;
+
void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position, bool active) const;
private: