#include <SDL.h>
+namespace graphics {
+ class Frame;
+ class Gauge;
+}
+
namespace battle {
+class AttackChoice;
class Hero;
class HeroTag {
};
public:
- HeroTag(const Hero *hero, Alignment align) : hero(hero), align(align) { }
+ HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, Alignment align)
+ : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), align(align) { }
~HeroTag() { }
public:
private:
const Hero *hero;
+ const AttackChoice *choice;
+ const graphics::Frame *frame;
+ const graphics::Frame *activeFrame;
+ const graphics::Gauge *healthGauge;
+ const graphics::Gauge *manaGauge;
+ const graphics::Gauge *ikariGauge;
Alignment align;
};