]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/HeroTag.h
fixed Hero's relative IP calculation
[l2e.git] / src / battle / HeroTag.h
index c60634853035bf58b76800c48e71b2e90d2f1426..b5ab475698b90e14d634fc183fc3e10c2f5727c6 100644 (file)
 
 #include <SDL.h>
 
+namespace graphics {
+       class Frame;
+       class Gauge;
+}
+
 namespace battle {
 
+class AttackChoice;
 class Hero;
 
 class HeroTag {
@@ -25,7 +31,8 @@ public:
        };
 
 public:
-       HeroTag(const Hero *hero, Alignment align) : hero(hero), align(align) { }
+       HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, Alignment align)
+       : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), align(align) { }
        ~HeroTag() { }
 
 public:
@@ -33,6 +40,12 @@ public:
 
 private:
        const Hero *hero;
+       const AttackChoice *choice;
+       const graphics::Frame *frame;
+       const graphics::Frame *activeFrame;
+       const graphics::Gauge *healthGauge;
+       const graphics::Gauge *manaGauge;
+       const graphics::Gauge *ikariGauge;
        Alignment align;
 
 };