]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/HeroTag.h
removed stupid file headers that eclipse put in
[l2e.git] / src / battle / HeroTag.h
index b5ab475698b90e14d634fc183fc3e10c2f5727c6..ddade4d6dcb2431ed85dce16f612dbe142995523 100644 (file)
@@ -1,52 +1,31 @@
-/*
- * HeroTag.h
- *
- *  Created on: Aug 6, 2012
- *      Author: holy
- */
-
 #ifndef BATTLE_HEROTAG_H_
 #define BATTLE_HEROTAG_H_
 
-#include "../geometry/Point.h"
+#include "fwd.h"
+#include "Hero.h"
+#include "../geometry/Vector.h"
+#include "../graphics/fwd.h"
 
 #include <SDL.h>
 
-namespace graphics {
-       class Frame;
-       class Gauge;
-}
-
 namespace battle {
 
-class AttackChoice;
-class Hero;
-
 class HeroTag {
 
 public:
-       enum Alignment {
-               LEFT,
-               RIGHT
-       };
+       HeroTag() : battle(0), index(0) { }
+       HeroTag(const BattleState *battle, int heroIndex)
+       : battle(battle), index(heroIndex) { }
 
 public:
-       HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, Alignment align)
-       : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), align(align) { }
-       ~HeroTag() { }
+       const graphics::Sprite *HeroSprite() const;
+       geometry::Vector<int> HeroOffset() const;
 
-public:
-       void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position, bool active) const;
+       void Render(SDL_Surface *screen, int width, int height, const geometry::Vector<int> &position, bool active) const;
 
 private:
-       const Hero *hero;
-       const AttackChoice *choice;
-       const graphics::Frame *frame;
-       const graphics::Frame *activeFrame;
-       const graphics::Gauge *healthGauge;
-       const graphics::Gauge *manaGauge;
-       const graphics::Gauge *ikariGauge;
-       Alignment align;
+       const BattleState *battle;
+       int index;
 
 };