#ifndef BATTLE_MONSTER_H_
#define BATTLE_MONSTER_H_
+#include "Stats.h"
+
#include <SDL.h>
namespace graphics { class Sprite; }
Uint16 MaxHealth() const { return maxHealth; }
Uint16 Health() const { return health; }
int RelativeHealth(int max) const { return health * max / maxHealth; }
+ void SubtractHealth(int amount);
Uint16 MaxMana() const { return maxMana; }
Uint16 Mana() const { return mana; }
int RelativeMana(int max) const { return mana * max / maxMana; }
- Uint16 Attack() const { return attack; }
- Uint16 Defense() const { return defense; }
- Uint16 Agility() const { return agility; }
- Uint16 Intelligence() const { return intelligence; }
- Uint16 Gut() const { return gut; }
- Uint16 MagicResistance() const { return magicResistance; }
+ Stats &GetStats() { return stats; }
+ const Stats &GetStats() const { return stats; }
Uint16 ExpReward() const { return expReward; }
Uint16 GoldReward() const { return goldReward; }
public:
void SetName(const char *n) { name = n; }
void SetSprite(graphics::Sprite *s) { sprite = s; }
+ void SetLevel(Uint8 l) { level = l; }
void SetMaxHealth(Uint16 m) { maxHealth = m; }
void SetHealth(Uint16 h) { health = h; }
+ void SetMaxMana(Uint16 m) { maxMana = m; }
+ void SetMana(Uint16 m) { mana = m; }
+ void SetStats(const Stats &s) { stats = s; }
+ void SetReward(Uint16 exp, Uint16 gold) { expReward = exp; goldReward = gold; }
private:
const char *name;
Uint16 maxHealth, health;
Uint16 maxMana, mana;
- Uint16 attack;
- Uint16 defense;
- Uint16 agility;
- Uint16 intelligence;
- Uint16 gut;
- Uint16 magicResistance;
+ Stats stats;
Uint16 expReward, goldReward;