#ifndef BATTLE_MONSTER_H_
#define BATTLE_MONSTER_H_
+namespace common {
+ class Item;
+}
+namespace graphics {
+ class Animation;
+ class Sprite;
+}
+
#include "AttackChoice.h"
-#include "../common/fwd.h"
#include "../common/Stats.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Animation.h"
-#include "../graphics/fwd.h"
#include <SDL.h>
const graphics::Animation *AttackAnimation() const { return attackAnimation; }
const graphics::Animation *SpellAnimation() const { return spellAnimation; }
- geometry::Vector<int> &Position() { return position; }
- const geometry::Vector<int> &Position() const { return position; }
+ math::Vector<int> &Position() { return position; }
+ const math::Vector<int> &Position() const { return position; }
// temporary setters until loader is implemented
public:
graphics::AnimationRunner animation;
- geometry::Vector<int> position;
+ math::Vector<int> position;
AttackChoice attackChoice;
}
-#endif /* BATTLE_MONSTER_H_ */
+#endif