]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/Monster.h
added constructors for described types
[l2e.git] / src / battle / Monster.h
index 232da8fae99bd9f705229bc5684400eb0a49b78d..db37dfebe0d0bb00873309387168f5b80a408399 100644 (file)
@@ -10,6 +10,7 @@
 
 #include "AttackChoice.h"
 #include "Stats.h"
+#include "../geometry/Vector.h"
 #include "../graphics/Animation.h"
 
 #include <SDL.h>
@@ -61,6 +62,9 @@ public:
        const graphics::Animation *AttackAnimation() const { return attackAnimation; }
        const graphics::Animation *SpellAnimation() const { return spellAnimation; }
 
+       geometry::Vector<int> &Position() { return position; }
+       const geometry::Vector<int> &Position() const { return position; }
+
 // temporary setters until loader is implemented
 public:
        void SetName(const char *n) { name = n; }
@@ -80,6 +84,9 @@ public:
        AttackChoice &GetAttackChoice() { return attackChoice; }
        const AttackChoice &GetAttackChoice() const { return attackChoice; }
 
+       static void CreateTypeDescription();
+       static void Construct(void *);
+
 private:
        const char *name;
        graphics::Sprite *sprite;
@@ -93,6 +100,8 @@ private:
 
        graphics::AnimationRunner animation;
 
+       geometry::Vector<int> position;
+
        AttackChoice attackChoice;
 
        Uint16 maxHealth, health;