#define BATTLE_MONSTER_H_
#include "AttackChoice.h"
-#include "Stats.h"
+#include "../common/fwd.h"
+#include "../common/Stats.h"
#include "../geometry/Vector.h"
#include "../graphics/Animation.h"
+#include "../graphics/fwd.h"
#include <SDL.h>
-namespace common { class Item; }
-namespace graphics {
- class Sprite;
-}
-
namespace battle {
class Monster {
Uint16 Mana() const { return mana; }
int RelativeMana(int max) const { return mana * max / maxMana; }
- Stats &GetStats() { return stats; }
- const Stats &GetStats() const { return stats; }
+ common::Stats &GetStats() { return stats; }
+ const common::Stats &GetStats() const { return stats; }
Uint16 ExpReward() const { return expReward; }
Uint16 GoldReward() const { return goldReward; }
void SetHealth(Uint16 h) { health = h; }
void SetMaxMana(Uint16 m) { maxMana = m; }
void SetMana(Uint16 m) { mana = m; }
- void SetStats(const Stats &s) { stats = s; }
+ void SetStats(const common::Stats &s) { stats = s; }
void SetReward(Uint16 exp, Uint16 gold) { expReward = exp; goldReward = gold; }
void SetMeleeAnimation(const graphics::Animation *a) { meleeAnimation = a; }
AttackChoice &GetAttackChoice() { return attackChoice; }
const AttackChoice &GetAttackChoice() const { return attackChoice; }
+ static void CreateTypeDescription();
+ static void Construct(void *);
+
private:
const char *name;
graphics::Sprite *sprite;
AttackChoice attackChoice;
- Uint16 maxHealth, health;
- Uint16 maxMana, mana;
+ int maxHealth, health;
+ int maxMana, mana;
- Stats stats;
+ common::Stats stats;
- Uint16 expReward, goldReward;
+ int expReward, goldReward;
- Uint8 level;
- Uint8 dropChance;
+ int level;
+ int dropChance;
};