-/*
- * Resources.cpp
- *
- * Created on: Sep 4, 2012
- * Author: holy
- */
-
#include "Resources.h"
#include "../graphics/Animation.h"
, magicTargetCursor(0)
, itemTargetCursor(0)
-, spellMenuHeadline("")
+, spellMenuHeadline("MISSING TRANSLATION")
, spellMenuProperties(0)
-, itemMenuHeadline("")
+, itemMenuHeadline("MISSING TRANSLATION")
, itemMenuProperties(0)
-, ikariMenuHeadline("")
+, ikariMenuHeadline("MISSING TRANSLATION")
, ikariMenuProperties(0)
-, noEquipmentText("")
+, noEquipmentText("MISSING TRANSLATION")
-, escapeText("")
+, escapeText("MISSING TRANSLATION")
+, defeatText("MISSING TRANSLATION")
, numberAnimationPrototype(0)
, bigNumberSprite(0)
, ikariLabelCol(0)
, ikariLabelRow(0)
+, victoryGetsText("MISSING TRANSLATION")
+, victoryExpText("MISSING TRANSLATION")
+, victoryGoldText("MISSING TRANSLATION")
+, victoryLevelUpText("MISSING TRANSLATION")
+, victoryUpgradeText("MISSING TRANSLATION")
+, victoryNextLevelText("MISSING TRANSLATION")
+
+, victoryMHPText("MISSING TRANSLATION")
+, victoryMMPText("MISSING TRANSLATION")
+, victoryATPText("MISSING TRANSLATION")
+, victoryDFPText("MISSING TRANSLATION")
+, victorySTRText("MISSING TRANSLATION")
+, victoryAGLText("MISSING TRANSLATION")
+, victoryINTText("MISSING TRANSLATION")
+, victoryGUTText("MISSING TRANSLATION")
+, victoryMGRText("MISSING TRANSLATION")
+
{ }
td.AddField("noEquipmentText", FieldDescription(((char *)&r.noEquipmentText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced().SetDescription("text to show for missing equipment"));
td.AddField("escapeText", FieldDescription(((char *)&r.escapeText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced().SetDescription("displayed when the party escapes"));
+ td.AddField("defeatText", FieldDescription(((char *)&r.defeatText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced().SetDescription("displayed when the party was defeated"));
td.AddField("numberAnimationPrototype", FieldDescription(((char *)&r.numberAnimationPrototype) - ((char *)&r), Animation::TYPE_ID).SetReferenced().SetDescription("animation of an attack's result digit"));
td.AddField("ikariLabelCol", FieldDescription(((char *)&r.ikariLabelCol) - ((char *)&r), Interpreter::NUMBER_ID).SetDescription("row of the ikari label in heroTagLabels"));
td.AddField("heroesBgColor", FieldDescription(((char *)&r.heroesBgColor) - ((char *)&r), Interpreter::COLOR_ID).SetDescription("background color of the small tags during attack animation"));
+
+ td.AddField("victoryGetsText", FieldDescription(((char *)&r.victoryGetsText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victoryExpText", FieldDescription(((char *)&r.victoryExpText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victoryGoldText", FieldDescription(((char *)&r.victoryGoldText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victoryLevelUpText", FieldDescription(((char *)&r.victoryLevelUpText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victoryUpgradeText", FieldDescription(((char *)&r.victoryUpgradeText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victoryNextLevelText", FieldDescription(((char *)&r.victoryNextLevelText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+
+ td.AddField("victoryMHPText", FieldDescription(((char *)&r.victoryMHPText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victoryMMPText", FieldDescription(((char *)&r.victoryMMPText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victoryATPText", FieldDescription(((char *)&r.victoryATPText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victoryDFPText", FieldDescription(((char *)&r.victoryDFPText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victorySTRText", FieldDescription(((char *)&r.victorySTRText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victoryAGLText", FieldDescription(((char *)&r.victoryAGLText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victoryINTText", FieldDescription(((char *)&r.victoryINTText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victoryGUTText", FieldDescription(((char *)&r.victoryGUTText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("victoryMGRText", FieldDescription(((char *)&r.victoryMGRText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced());
}
void Resources::Construct(void *data) {