, magicTargetCursor(0)
, itemTargetCursor(0)
-, spellMenuHeadline("")
+, spellMenuHeadline("MISSING TRANSLATION")
, spellMenuProperties(0)
-, itemMenuHeadline("")
+, itemMenuHeadline("MISSING TRANSLATION")
, itemMenuProperties(0)
-, ikariMenuHeadline("")
+, ikariMenuHeadline("MISSING TRANSLATION")
, ikariMenuProperties(0)
-, noEquipmentText("")
+, noEquipmentText("MISSING TRANSLATION")
-, escapeText("")
+, escapeText("MISSING TRANSLATION")
+, defeatText("MISSING TRANSLATION")
, numberAnimationPrototype(0)
, bigNumberSprite(0)
, ikariLabelCol(0)
, ikariLabelRow(0)
-, victoryGetsText(0)
-, victoryExpText(0)
-, victoryGoldText(0)
-, victoryLevelUpText(0)
-, victoryUpgradeText(0)
-, victoryNextLevelText(0)
-
-, victoryMHPText(0)
-, victoryMMPText(0)
-, victoryATPText(0)
-, victoryDFPText(0)
-, victorySTRText(0)
-, victoryAGLText(0)
-, victoryINTText(0)
-, victoryGUTText(0)
-, victoryMGRText(0)
+, victoryGetsText("MISSING TRANSLATION")
+, victoryExpText("MISSING TRANSLATION")
+, victoryGoldText("MISSING TRANSLATION")
+, victoryLevelUpText("MISSING TRANSLATION")
+, victoryUpgradeText("MISSING TRANSLATION")
+, victoryNextLevelText("MISSING TRANSLATION")
+
+, victoryMHPText("MISSING TRANSLATION")
+, victoryMMPText("MISSING TRANSLATION")
+, victoryATPText("MISSING TRANSLATION")
+, victoryDFPText("MISSING TRANSLATION")
+, victorySTRText("MISSING TRANSLATION")
+, victoryAGLText("MISSING TRANSLATION")
+, victoryINTText("MISSING TRANSLATION")
+, victoryGUTText("MISSING TRANSLATION")
+, victoryMGRText("MISSING TRANSLATION")
{ }
td.AddField("noEquipmentText", FieldDescription(((char *)&r.noEquipmentText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced().SetDescription("text to show for missing equipment"));
td.AddField("escapeText", FieldDescription(((char *)&r.escapeText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced().SetDescription("displayed when the party escapes"));
+ td.AddField("defeatText", FieldDescription(((char *)&r.defeatText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced().SetDescription("displayed when the party was defeated"));
td.AddField("numberAnimationPrototype", FieldDescription(((char *)&r.numberAnimationPrototype) - ((char *)&r), Animation::TYPE_ID).SetReferenced().SetDescription("animation of an attack's result digit"));