, noEquipmentText("MISSING TRANSLATION")
, escapeText("MISSING TRANSLATION")
+, defeatText("MISSING TRANSLATION")
, numberAnimationPrototype(0)
, bigNumberSprite(0)
td.AddField("noEquipmentText", FieldDescription(((char *)&r.noEquipmentText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced().SetDescription("text to show for missing equipment"));
td.AddField("escapeText", FieldDescription(((char *)&r.escapeText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced().SetDescription("displayed when the party escapes"));
+ td.AddField("defeatText", FieldDescription(((char *)&r.defeatText) - ((char *)&r), Interpreter::STRING_ID).SetReferenced().SetDescription("displayed when the party was defeated"));
td.AddField("numberAnimationPrototype", FieldDescription(((char *)&r.numberAnimationPrototype) - ((char *)&r), Animation::TYPE_ID).SetReferenced().SetDescription("animation of an attack's result digit"));