#ifndef BATTLE_RESOURCES_H_
#define BATTLE_RESOURCES_H_
+#include "../common/fwd.h"
#include "../graphics/Color.h"
+#include "../graphics/fwd.h"
#include "../graphics/Menu.h"
#include <SDL.h>
-namespace common {
- class Inventory;
- class Item;
- class Spell;
-}
-namespace graphics {
- class Animation;
- class Font;
- class Frame;
- class Gauge;
- class Sprite;
-}
-
namespace battle {
struct Resources {
const char *spellMenuHeadline;
graphics::MenuProperties *spellMenuProperties;
- common::Inventory *inventory;
const char *itemMenuHeadline;
graphics::MenuProperties *itemMenuProperties;