#ifndef BATTLE_RESOURCES_H_
#define BATTLE_RESOURCES_H_
+#include "../common/fwd.h"
+#include "../graphics/Color.h"
+#include "../graphics/fwd.h"
#include "../graphics/Menu.h"
-namespace graphics {
- class Font;
- class Frame;
- class Gauge;
- class Sprite;
-}
+#include <SDL.h>
namespace battle {
struct Resources {
+ graphics::Sprite *swapCursor;
graphics::Sprite *moveIcons;
graphics::Sprite *attackIcons;
graphics::Sprite *attackChoiceIcons;
+ graphics::Frame *titleFrame;
+ graphics::Font *titleFont;
+
graphics::Frame *heroTagFrame;
graphics::Frame *activeHeroTagFrame;
+ graphics::Frame *smallHeroTagFrame;
+ graphics::Frame *lastSmallHeroTagFrame;
graphics::Font *heroTagFont;
graphics::Sprite *heroTagLabels;
graphics::Font *disabledFont;
graphics::Sprite *menuCursor;
+ graphics::Sprite *weaponTargetCursor;
+ graphics::Sprite *magicTargetCursor;
+ graphics::Sprite *itemTargetCursor;
const char *spellMenuHeadline;
- graphics::Menu</* Spell */ void *> spellMenuPrototype;
+ graphics::MenuProperties *spellMenuProperties;
const char *itemMenuHeadline;
- graphics::Menu</* Spell */ void *> itemMenuPrototype;
+ graphics::MenuProperties *itemMenuProperties;
const char *ikariMenuHeadline;
- graphics::Menu</* Ikari or Item */ void *> ikariMenuPrototype;
+ graphics::MenuProperties *ikariMenuProperties;
+ const char *noEquipmentText;
+
+ const char *escapeText;
+ const graphics::Animation *numberAnimationPrototype;
- Resources()
- : moveIcons(0)
- , attackIcons(0)
- , attackChoiceIcons(0)
+ const graphics::Sprite *bigNumberSprite;
+ const graphics::Sprite *greenNumberSprite;
- , heroTagFrame(0)
- , activeHeroTagFrame(0)
+ graphics::Sprite *weaponMenuIcon;
+ graphics::Sprite *armorMenuIcon;
+ graphics::Sprite *shieldMenuIcon;
+ graphics::Sprite *helmetMenuIcon;
+ graphics::Sprite *ringMenuIcon;
+ graphics::Sprite *jewelMenuIcon;
- , heroTagFont(0)
- , heroTagLabels(0)
+ int levelLabelCol;
+ int levelLabelRow;
+ int healthLabelCol;
+ int healthLabelRow;
+ int manaLabelCol;
+ int manaLabelRow;
+ int moveLabelCol;
+ int moveLabelRow;
+ int ikariLabelCol;
+ int ikariLabelRow;
- , healthGauge(0)
- , manaGauge(0)
- , ikariGauge(0)
+ graphics::Color heroesBgColor;
- , selectFrame(0)
- , normalFont(0)
- , disabledFont(0)
+ Resources();
- , menuCursor(0)
- , spellMenuHeadline("")
- , itemMenuHeadline("")
- , ikariMenuHeadline("")
- { }
+ static void CreateTypeDescription();
+ static void Construct(void *);
};