]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/Resources.h
added physical/magical status of ikari attacks
[l2e.git] / src / battle / Resources.h
index 6cfc365add2a95d155273f0b6d1efb6133b8a6fc..1e86f64ab160b1a984797801486015ebc6a3945e 100644 (file)
 
 #include "../graphics/Menu.h"
 
+namespace common {
+       class Inventory;
+       class Item;
+       class Spell;
+}
 namespace graphics {
        class Font;
        class Frame;
@@ -41,15 +46,27 @@ struct Resources {
        graphics::Font *disabledFont;
 
        graphics::Sprite *menuCursor;
+       graphics::Sprite *weaponTargetCursor;
+       graphics::Sprite *magicTargetCursor;
+       graphics::Sprite *itemTargetCursor;
 
        const char *spellMenuHeadline;
-       graphics::Menu</* Spell */ void *> spellMenuPrototype;
+       graphics::Menu<const common::Spell *> spellMenuPrototype;
 
+       common::Inventory *inventory;
        const char *itemMenuHeadline;
-       graphics::Menu</* Spell */ void *> itemMenuPrototype;
+       graphics::Menu<const common::Item *> itemMenuPrototype;
 
        const char *ikariMenuHeadline;
-       graphics::Menu</* Ikari or Item */ void *> ikariMenuPrototype;
+       graphics::Menu<const common::Item *> ikariMenuPrototype;
+       const char *noEquipmentText;
+
+       graphics::Sprite *weaponMenuIcon;
+       graphics::Sprite *armorMenuIcon;
+       graphics::Sprite *shieldMenuIcon;
+       graphics::Sprite *helmetMenuIcon;
+       graphics::Sprite *ringMenuIcon;
+       graphics::Sprite *jewelMenuIcon;
 
 
        Resources()
@@ -73,9 +90,22 @@ struct Resources {
        , disabledFont(0)
 
        , menuCursor(0)
+       , weaponTargetCursor(0)
+       , magicTargetCursor(0)
+       , itemTargetCursor(0)
+
        , spellMenuHeadline("")
+       , inventory(0)
        , itemMenuHeadline("")
        , ikariMenuHeadline("")
+       , noEquipmentText("")
+
+       , weaponMenuIcon(0)
+       , armorMenuIcon(0)
+       , shieldMenuIcon(0)
+       , helmetMenuIcon(0)
+       , ringMenuIcon(0)
+       , jewelMenuIcon(0)
        { }
 
 };