]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/Resources.h
added target selection to select ikari state
[l2e.git] / src / battle / Resources.h
index b07e2b21f0cf60472aa769013ac729fdc29cc616..1e86f64ab160b1a984797801486015ebc6a3945e 100644 (file)
@@ -13,6 +13,7 @@
 namespace common {
        class Inventory;
        class Item;
+       class Spell;
 }
 namespace graphics {
        class Font;
@@ -45,16 +46,27 @@ struct Resources {
        graphics::Font *disabledFont;
 
        graphics::Sprite *menuCursor;
+       graphics::Sprite *weaponTargetCursor;
+       graphics::Sprite *magicTargetCursor;
+       graphics::Sprite *itemTargetCursor;
 
        const char *spellMenuHeadline;
-       graphics::Menu</* Spell */ void *> spellMenuPrototype;
+       graphics::Menu<const common::Spell *> spellMenuPrototype;
 
        common::Inventory *inventory;
        const char *itemMenuHeadline;
        graphics::Menu<const common::Item *> itemMenuPrototype;
 
        const char *ikariMenuHeadline;
-       graphics::Menu</* Ikari or Item */ void *> ikariMenuPrototype;
+       graphics::Menu<const common::Item *> ikariMenuPrototype;
+       const char *noEquipmentText;
+
+       graphics::Sprite *weaponMenuIcon;
+       graphics::Sprite *armorMenuIcon;
+       graphics::Sprite *shieldMenuIcon;
+       graphics::Sprite *helmetMenuIcon;
+       graphics::Sprite *ringMenuIcon;
+       graphics::Sprite *jewelMenuIcon;
 
 
        Resources()
@@ -78,10 +90,22 @@ struct Resources {
        , disabledFont(0)
 
        , menuCursor(0)
+       , weaponTargetCursor(0)
+       , magicTargetCursor(0)
+       , itemTargetCursor(0)
+
        , spellMenuHeadline("")
        , inventory(0)
        , itemMenuHeadline("")
        , ikariMenuHeadline("")
+       , noEquipmentText("")
+
+       , weaponMenuIcon(0)
+       , armorMenuIcon(0)
+       , shieldMenuIcon(0)
+       , helmetMenuIcon(0)
+       , ringMenuIcon(0)
+       , jewelMenuIcon(0)
        { }
 
 };