]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/Resources.h
removed pasting fail from ikari selection
[l2e.git] / src / battle / Resources.h
index bd2fd91358839249062177d71d405ee30e316ab0..49d30c1fd49bf7693fcae0deeecd7a7e0a8c993d 100644 (file)
 
 #include "../graphics/Menu.h"
 
+#include <SDL.h>
+
 namespace common {
        class Inventory;
        class Item;
        class Spell;
 }
 namespace graphics {
+       class Animation;
        class Font;
        class Frame;
        class Gauge;
@@ -26,12 +29,18 @@ namespace battle {
 
 struct Resources {
 
+       graphics::Sprite *swapCursor;
        graphics::Sprite *moveIcons;
        graphics::Sprite *attackIcons;
        graphics::Sprite *attackChoiceIcons;
 
+       graphics::Frame *titleFrame;
+       graphics::Font *titleFont;
+
        graphics::Frame *heroTagFrame;
        graphics::Frame *activeHeroTagFrame;
+       graphics::Frame *smallHeroTagFrame;
+       graphics::Frame *lastSmallHeroTagFrame;
 
        graphics::Font *heroTagFont;
        graphics::Sprite *heroTagLabels;
@@ -58,16 +67,50 @@ struct Resources {
        graphics::Menu<const common::Item *> itemMenuPrototype;
 
        const char *ikariMenuHeadline;
-       graphics::Menu</* Ikari or Item */ void *> ikariMenuPrototype;
+       graphics::Menu<const common::Item *> ikariMenuPrototype;
+       const char *noEquipmentText;
+
+       const char *escapeText;
+
+       const graphics::Animation *numberAnimationPrototype;
+
+       const graphics::Sprite *bigNumberSprite;
+       const graphics::Sprite *greenNumberSprite;
+
+       graphics::Sprite *weaponMenuIcon;
+       graphics::Sprite *armorMenuIcon;
+       graphics::Sprite *shieldMenuIcon;
+       graphics::Sprite *helmetMenuIcon;
+       graphics::Sprite *ringMenuIcon;
+       graphics::Sprite *jewelMenuIcon;
+
+       int levelLabelCol;
+       int levelLabelRow;
+       int healthLabelCol;
+       int healthLabelRow;
+       int manaLabelCol;
+       int manaLabelRow;
+       int moveLabelCol;
+       int moveLabelRow;
+       int ikariLabelCol;
+       int ikariLabelRow;
+
+       Uint32 heroesBgColor;
 
 
        Resources()
-       : moveIcons(0)
+       : swapCursor(0)
+       , moveIcons(0)
        , attackIcons(0)
        , attackChoiceIcons(0)
 
+       , titleFrame(0)
+       , titleFont(0)
+
        , heroTagFrame(0)
        , activeHeroTagFrame(0)
+       , smallHeroTagFrame(0)
+       , lastSmallHeroTagFrame(0)
 
        , heroTagFont(0)
        , heroTagLabels(0)
@@ -90,6 +133,33 @@ struct Resources {
        , inventory(0)
        , itemMenuHeadline("")
        , ikariMenuHeadline("")
+       , noEquipmentText("")
+
+       , escapeText("")
+
+       , numberAnimationPrototype(0)
+       , bigNumberSprite(0)
+       , greenNumberSprite(0)
+
+       , weaponMenuIcon(0)
+       , armorMenuIcon(0)
+       , shieldMenuIcon(0)
+       , helmetMenuIcon(0)
+       , ringMenuIcon(0)
+       , jewelMenuIcon(0)
+
+       , levelLabelCol(0)
+       , levelLabelRow(0)
+       , healthLabelCol(0)
+       , healthLabelRow(0)
+       , manaLabelCol(0)
+       , manaLabelRow(0)
+       , moveLabelCol(0)
+       , moveLabelRow(0)
+       , ikariLabelCol(0)
+       , ikariLabelRow(0)
+
+       , heroesBgColor(0)
        { }
 
 };