struct Resources {
+ graphics::Sprite *swapCursor;
graphics::Sprite *moveIcons;
graphics::Sprite *attackIcons;
graphics::Sprite *attackChoiceIcons;
+ graphics::Frame *titleFrame;
+ graphics::Font *titleFont;
+
graphics::Frame *heroTagFrame;
graphics::Frame *activeHeroTagFrame;
graphics::Menu<const common::Item *> ikariMenuPrototype;
const char *noEquipmentText;
+ const char *escapeText;
+
graphics::Sprite *weaponMenuIcon;
graphics::Sprite *armorMenuIcon;
graphics::Sprite *shieldMenuIcon;
Resources()
- : moveIcons(0)
+ : swapCursor(0)
+ , moveIcons(0)
, attackIcons(0)
, attackChoiceIcons(0)
+ , titleFrame(0)
+ , titleFont(0)
+
, heroTagFrame(0)
, activeHeroTagFrame(0)
, ikariMenuHeadline("")
, noEquipmentText("")
+ , escapeText("")
+
, weaponMenuIcon(0)
, armorMenuIcon(0)
, shieldMenuIcon(0)