namespace common {
class Inventory;
class Item;
+ class Spell;
}
namespace graphics {
class Font;
graphics::Sprite *itemTargetCursor;
const char *spellMenuHeadline;
- graphics::Menu</* Spell */ void *> spellMenuPrototype;
+ graphics::Menu<const common::Spell *> spellMenuPrototype;
common::Inventory *inventory;
const char *itemMenuHeadline;
graphics::Menu<const common::Item *> itemMenuPrototype;
const char *ikariMenuHeadline;
- graphics::Menu</* Ikari or Item */ void *> ikariMenuPrototype;
+ graphics::Menu<const common::Item *> ikariMenuPrototype;
Resources()