]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/Resources.h
put hero into a variable when applying damage for debugging purposes
[l2e.git] / src / battle / Resources.h
index 0d18b9fbfbd8609127c25bd81f94adf45fdb5f0b..5e68281548b4e1bc8cef7b9de7d01bb22a7cc62b 100644 (file)
@@ -8,8 +8,16 @@
 #ifndef BATTLE_RESOURCES_H_
 #define BATTLE_RESOURCES_H_
 
+#include "../graphics/ComplexAnimation.h"
 #include "../graphics/Menu.h"
 
+#include <SDL.h>
+
+namespace common {
+       class Inventory;
+       class Item;
+       class Spell;
+}
 namespace graphics {
        class Font;
        class Frame;
@@ -21,11 +29,18 @@ namespace battle {
 
 struct Resources {
 
+       graphics::Sprite *swapCursor;
        graphics::Sprite *moveIcons;
        graphics::Sprite *attackIcons;
+       graphics::Sprite *attackChoiceIcons;
+
+       graphics::Frame *titleFrame;
+       graphics::Font *titleFont;
 
        graphics::Frame *heroTagFrame;
        graphics::Frame *activeHeroTagFrame;
+       graphics::Frame *smallHeroTagFrame;
+       graphics::Frame *lastSmallHeroTagFrame;
 
        graphics::Font *heroTagFont;
        graphics::Sprite *heroTagLabels;
@@ -40,23 +55,62 @@ struct Resources {
        graphics::Font *disabledFont;
 
        graphics::Sprite *menuCursor;
+       graphics::Sprite *weaponTargetCursor;
+       graphics::Sprite *magicTargetCursor;
+       graphics::Sprite *itemTargetCursor;
 
        const char *spellMenuHeadline;
-       graphics::Menu</* Spell */ void *> spellMenuPrototype;
+       graphics::Menu<const common::Spell *> spellMenuPrototype;
 
+       common::Inventory *inventory;
        const char *itemMenuHeadline;
-       graphics::Menu</* Spell */ void *> itemMenuPrototype;
+       graphics::Menu<const common::Item *> itemMenuPrototype;
 
        const char *ikariMenuHeadline;
-       graphics::Menu</* Ikari or Item */ void *> ikariMenuPrototype;
+       graphics::Menu<const common::Item *> ikariMenuPrototype;
+       const char *noEquipmentText;
+
+       const char *escapeText;
+
+       graphics::ComplexAnimation numberAnimationPrototype;
+
+       const graphics::Sprite *bigNumberSprite;
+       const graphics::Sprite *greenNumberSprite;
+
+       graphics::Sprite *weaponMenuIcon;
+       graphics::Sprite *armorMenuIcon;
+       graphics::Sprite *shieldMenuIcon;
+       graphics::Sprite *helmetMenuIcon;
+       graphics::Sprite *ringMenuIcon;
+       graphics::Sprite *jewelMenuIcon;
+
+       int levelLabelCol;
+       int levelLabelRow;
+       int healthLabelCol;
+       int healthLabelRow;
+       int manaLabelCol;
+       int manaLabelRow;
+       int moveLabelCol;
+       int moveLabelRow;
+       int ikariLabelCol;
+       int ikariLabelRow;
+
+       Uint32 heroesBgColor;
 
 
        Resources()
-       : moveIcons(0)
+       : swapCursor(0)
+       , moveIcons(0)
        , attackIcons(0)
+       , attackChoiceIcons(0)
+
+       , titleFrame(0)
+       , titleFont(0)
 
        , heroTagFrame(0)
        , activeHeroTagFrame(0)
+       , smallHeroTagFrame(0)
+       , lastSmallHeroTagFrame(0)
 
        , heroTagFont(0)
        , heroTagLabels(0)
@@ -71,9 +125,40 @@ struct Resources {
        , disabledFont(0)
 
        , menuCursor(0)
+       , weaponTargetCursor(0)
+       , magicTargetCursor(0)
+       , itemTargetCursor(0)
+
        , spellMenuHeadline("")
+       , inventory(0)
        , itemMenuHeadline("")
        , ikariMenuHeadline("")
+       , noEquipmentText("")
+
+       , escapeText("")
+
+       , bigNumberSprite(0)
+       , greenNumberSprite(0)
+
+       , weaponMenuIcon(0)
+       , armorMenuIcon(0)
+       , shieldMenuIcon(0)
+       , helmetMenuIcon(0)
+       , ringMenuIcon(0)
+       , jewelMenuIcon(0)
+
+       , levelLabelCol(0)
+       , levelLabelRow(0)
+       , healthLabelCol(0)
+       , healthLabelRow(0)
+       , manaLabelCol(0)
+       , manaLabelRow(0)
+       , moveLabelCol(0)
+       , moveLabelRow(0)
+       , ikariLabelCol(0)
+       , ikariLabelRow(0)
+
+       , heroesBgColor(0)
        { }
 
 };