-/*
- * Resources.h
- *
- * Created on: Aug 8, 2012
- * Author: holy
- */
-
#ifndef BATTLE_RESOURCES_H_
#define BATTLE_RESOURCES_H_
-#include "../graphics/Menu.h"
-
-namespace common {
- class Inventory;
- class Item;
- class Spell;
-}
namespace graphics {
+ class Animation;
class Font;
class Frame;
class Gauge;
+ struct MenuProperties;
class Sprite;
}
+#include "../graphics/Color.h"
+#include "../graphics/Menu.h"
+
+#include <SDL.h>
+
namespace battle {
struct Resources {
+ static const int TYPE_ID = 201;
+
graphics::Sprite *swapCursor;
graphics::Sprite *moveIcons;
graphics::Sprite *attackIcons;
graphics::Frame *heroTagFrame;
graphics::Frame *activeHeroTagFrame;
+ graphics::Frame *smallHeroTagFrame;
+ graphics::Frame *lastSmallHeroTagFrame;
graphics::Font *heroTagFont;
graphics::Sprite *heroTagLabels;
graphics::Sprite *itemTargetCursor;
const char *spellMenuHeadline;
- graphics::Menu<const common::Spell *> spellMenuPrototype;
+ graphics::MenuProperties *spellMenuProperties;
- common::Inventory *inventory;
const char *itemMenuHeadline;
- graphics::Menu<const common::Item *> itemMenuPrototype;
+ graphics::MenuProperties *itemMenuProperties;
const char *ikariMenuHeadline;
- graphics::Menu<const common::Item *> ikariMenuPrototype;
+ graphics::MenuProperties *ikariMenuProperties;
const char *noEquipmentText;
const char *escapeText;
+ const char *defeatText;
+
+ const graphics::Animation *numberAnimationPrototype;
+
+ const graphics::Sprite *bigNumberSprite;
+ const graphics::Sprite *greenNumberSprite;
graphics::Sprite *weaponMenuIcon;
graphics::Sprite *armorMenuIcon;
graphics::Sprite *ringMenuIcon;
graphics::Sprite *jewelMenuIcon;
-
- Resources()
- : swapCursor(0)
- , moveIcons(0)
- , attackIcons(0)
- , attackChoiceIcons(0)
-
- , titleFrame(0)
- , titleFont(0)
-
- , heroTagFrame(0)
- , activeHeroTagFrame(0)
-
- , heroTagFont(0)
- , heroTagLabels(0)
-
- , healthGauge(0)
- , manaGauge(0)
- , ikariGauge(0)
-
- , selectFrame(0)
-
- , normalFont(0)
- , disabledFont(0)
-
- , menuCursor(0)
- , weaponTargetCursor(0)
- , magicTargetCursor(0)
- , itemTargetCursor(0)
-
- , spellMenuHeadline("")
- , inventory(0)
- , itemMenuHeadline("")
- , ikariMenuHeadline("")
- , noEquipmentText("")
-
- , escapeText("")
-
- , weaponMenuIcon(0)
- , armorMenuIcon(0)
- , shieldMenuIcon(0)
- , helmetMenuIcon(0)
- , ringMenuIcon(0)
- , jewelMenuIcon(0)
- { }
+ int levelLabelCol;
+ int levelLabelRow;
+ int healthLabelCol;
+ int healthLabelRow;
+ int manaLabelCol;
+ int manaLabelRow;
+ int moveLabelCol;
+ int moveLabelRow;
+ int ikariLabelCol;
+ int ikariLabelRow;
+
+ graphics::Color heroesBgColor;
+
+ const char *victoryGetsText;
+ const char *victoryExpText;
+ const char *victoryGoldText;
+ const char *victoryLevelUpText;
+ const char *victoryUpgradeText;
+ const char *victoryNextLevelText;
+
+ const char *victoryMHPText;
+ const char *victoryMMPText;
+ const char *victoryATPText;
+ const char *victoryDFPText;
+ const char *victorySTRText;
+ const char *victoryAGLText;
+ const char *victoryINTText;
+ const char *victoryGUTText;
+ const char *victoryMGRText;
+
+
+ Resources();
+
+ static void CreateTypeDescription();
+ static void Construct(void *);
};
}
-#endif /* BATTLE_RESOURCES_H_ */
+#endif