graphics::Sprite *moveIcons;
graphics::Sprite *attackIcons;
+ graphics::Sprite *attackChoiceIcons;
graphics::Frame *heroTagFrame;
graphics::Frame *activeHeroTagFrame;
const char *itemMenuHeadline;
graphics::Menu</* Spell */ void *> itemMenuPrototype;
+ const char *ikariMenuHeadline;
+ graphics::Menu</* Ikari or Item */ void *> ikariMenuPrototype;
+
Resources()
: moveIcons(0)
, attackIcons(0)
+ , attackChoiceIcons(0)
, heroTagFrame(0)
, activeHeroTagFrame(0)
, menuCursor(0)
, spellMenuHeadline("")
, itemMenuHeadline("")
+ , ikariMenuHeadline("")
{ }
};