struct Resources {
+ graphics::Sprite *swapCursor;
graphics::Sprite *moveIcons;
graphics::Sprite *attackIcons;
graphics::Sprite *attackChoiceIcons;
const char *ikariMenuHeadline;
graphics::Menu<const common::Item *> ikariMenuPrototype;
+ const char *noEquipmentText;
graphics::Sprite *weaponMenuIcon;
graphics::Sprite *armorMenuIcon;
Resources()
- : moveIcons(0)
+ : swapCursor(0)
+ , moveIcons(0)
, attackIcons(0)
, attackChoiceIcons(0)
, inventory(0)
, itemMenuHeadline("")
, ikariMenuHeadline("")
+ , noEquipmentText("")
, weaponMenuIcon(0)
, armorMenuIcon(0)