#ifndef BATTLE_RESOURCES_H_
#define BATTLE_RESOURCES_H_
+#include "../graphics/Color.h"
#include "../graphics/Menu.h"
#include <SDL.h>
class Spell;
}
namespace graphics {
+ class Animation;
class Font;
class Frame;
class Gauge;
graphics::Sprite *itemTargetCursor;
const char *spellMenuHeadline;
- graphics::Menu<const common::Spell *> spellMenuPrototype;
+ graphics::MenuProperties *spellMenuProperties;
common::Inventory *inventory;
const char *itemMenuHeadline;
- graphics::Menu<const common::Item *> itemMenuPrototype;
+ graphics::MenuProperties *itemMenuProperties;
const char *ikariMenuHeadline;
- graphics::Menu<const common::Item *> ikariMenuPrototype;
+ graphics::MenuProperties *ikariMenuProperties;
const char *noEquipmentText;
const char *escapeText;
+ const graphics::Animation *numberAnimationPrototype;
+
+ const graphics::Sprite *bigNumberSprite;
+ const graphics::Sprite *greenNumberSprite;
+
graphics::Sprite *weaponMenuIcon;
graphics::Sprite *armorMenuIcon;
graphics::Sprite *shieldMenuIcon;
int ikariLabelCol;
int ikariLabelRow;
- Uint32 heroesBgColor;
-
-
- Resources()
- : swapCursor(0)
- , moveIcons(0)
- , attackIcons(0)
- , attackChoiceIcons(0)
-
- , titleFrame(0)
- , titleFont(0)
-
- , heroTagFrame(0)
- , activeHeroTagFrame(0)
- , smallHeroTagFrame(0)
- , lastSmallHeroTagFrame(0)
-
- , heroTagFont(0)
- , heroTagLabels(0)
-
- , healthGauge(0)
- , manaGauge(0)
- , ikariGauge(0)
-
- , selectFrame(0)
-
- , normalFont(0)
- , disabledFont(0)
-
- , menuCursor(0)
- , weaponTargetCursor(0)
- , magicTargetCursor(0)
- , itemTargetCursor(0)
-
- , spellMenuHeadline("")
- , inventory(0)
- , itemMenuHeadline("")
- , ikariMenuHeadline("")
- , noEquipmentText("")
-
- , escapeText("")
+ graphics::Color heroesBgColor;
- , weaponMenuIcon(0)
- , armorMenuIcon(0)
- , shieldMenuIcon(0)
- , helmetMenuIcon(0)
- , ringMenuIcon(0)
- , jewelMenuIcon(0)
- , levelLabelCol(0)
- , levelLabelRow(0)
- , healthLabelCol(0)
- , healthLabelRow(0)
- , manaLabelCol(0)
- , manaLabelRow(0)
- , moveLabelCol(0)
- , moveLabelRow(0)
- , ikariLabelCol(0)
- , ikariLabelRow(0)
+ Resources();
- , heroesBgColor(0)
- { }
+ static void CreateTypeDescription();
+ static void Construct(void *);
};