#ifndef BATTLE_RESOURCES_H_
#define BATTLE_RESOURCES_H_
+#include "../graphics/Color.h"
#include "../graphics/Menu.h"
+#include <SDL.h>
+
namespace common {
class Inventory;
class Item;
class Spell;
}
namespace graphics {
+ class Animation;
class Font;
class Frame;
class Gauge;
struct Resources {
+ graphics::Sprite *swapCursor;
graphics::Sprite *moveIcons;
graphics::Sprite *attackIcons;
graphics::Sprite *attackChoiceIcons;
+ graphics::Frame *titleFrame;
+ graphics::Font *titleFont;
+
graphics::Frame *heroTagFrame;
graphics::Frame *activeHeroTagFrame;
+ graphics::Frame *smallHeroTagFrame;
+ graphics::Frame *lastSmallHeroTagFrame;
graphics::Font *heroTagFont;
graphics::Sprite *heroTagLabels;
graphics::Sprite *itemTargetCursor;
const char *spellMenuHeadline;
- graphics::Menu<const common::Spell *> spellMenuPrototype;
+ graphics::MenuProperties *spellMenuProperties;
common::Inventory *inventory;
const char *itemMenuHeadline;
- graphics::Menu<const common::Item *> itemMenuPrototype;
+ graphics::MenuProperties *itemMenuProperties;
const char *ikariMenuHeadline;
- graphics::Menu</* Ikari or Item */ void *> ikariMenuPrototype;
+ graphics::MenuProperties *ikariMenuProperties;
+ const char *noEquipmentText;
+ const char *escapeText;
- Resources()
- : moveIcons(0)
- , attackIcons(0)
- , attackChoiceIcons(0)
+ const graphics::Animation *numberAnimationPrototype;
- , heroTagFrame(0)
- , activeHeroTagFrame(0)
+ const graphics::Sprite *bigNumberSprite;
+ const graphics::Sprite *greenNumberSprite;
- , heroTagFont(0)
- , heroTagLabels(0)
+ graphics::Sprite *weaponMenuIcon;
+ graphics::Sprite *armorMenuIcon;
+ graphics::Sprite *shieldMenuIcon;
+ graphics::Sprite *helmetMenuIcon;
+ graphics::Sprite *ringMenuIcon;
+ graphics::Sprite *jewelMenuIcon;
- , healthGauge(0)
- , manaGauge(0)
- , ikariGauge(0)
+ int levelLabelCol;
+ int levelLabelRow;
+ int healthLabelCol;
+ int healthLabelRow;
+ int manaLabelCol;
+ int manaLabelRow;
+ int moveLabelCol;
+ int moveLabelRow;
+ int ikariLabelCol;
+ int ikariLabelRow;
- , selectFrame(0)
+ graphics::Color heroesBgColor;
- , normalFont(0)
- , disabledFont(0)
- , menuCursor(0)
- , weaponTargetCursor(0)
- , magicTargetCursor(0)
- , itemTargetCursor(0)
+ Resources();
- , spellMenuHeadline("")
- , inventory(0)
- , itemMenuHeadline("")
- , ikariMenuHeadline("")
- { }
+ static void CreateTypeDescription();
+ static void Construct(void *);
};