#ifndef BATTLE_RESOURCES_H_
#define BATTLE_RESOURCES_H_
+#include "../common/fwd.h"
#include "../graphics/Color.h"
+#include "../graphics/fwd.h"
+#include "../graphics/Menu.h"
#include <SDL.h>
-namespace common {
- class Inventory;
- class Item;
- class Spell;
-}
-namespace graphics {
- class Animation;
- class Font;
- class Frame;
- class Gauge;
- class Sprite;
-}
-
namespace battle {
struct Resources {
+ static const int TYPE_ID = 201;
+
graphics::Sprite *swapCursor;
graphics::Sprite *moveIcons;
graphics::Sprite *attackIcons;
const char *spellMenuHeadline;
graphics::MenuProperties *spellMenuProperties;
- common::Inventory *inventory;
const char *itemMenuHeadline;
graphics::MenuProperties *itemMenuProperties;
graphics::Color heroesBgColor;
- Resources()
- : swapCursor(0)
- , moveIcons(0)
- , attackIcons(0)
- , attackChoiceIcons(0)
-
- , titleFrame(0)
- , titleFont(0)
-
- , heroTagFrame(0)
- , activeHeroTagFrame(0)
- , smallHeroTagFrame(0)
- , lastSmallHeroTagFrame(0)
-
- , heroTagFont(0)
- , heroTagLabels(0)
-
- , healthGauge(0)
- , manaGauge(0)
- , ikariGauge(0)
-
- , selectFrame(0)
-
- , normalFont(0)
- , disabledFont(0)
-
- , menuCursor(0)
- , weaponTargetCursor(0)
- , magicTargetCursor(0)
- , itemTargetCursor(0)
-
- , spellMenuHeadline("")
- , spellMenuProperties(0)
- , inventory(0)
- , itemMenuHeadline("")
- , itemMenuProperties(0)
- , ikariMenuHeadline("")
- , ikariMenuProperties(0)
- , noEquipmentText("")
-
- , escapeText("")
-
- , numberAnimationPrototype(0)
- , bigNumberSprite(0)
- , greenNumberSprite(0)
-
- , weaponMenuIcon(0)
- , armorMenuIcon(0)
- , shieldMenuIcon(0)
- , helmetMenuIcon(0)
- , ringMenuIcon(0)
- , jewelMenuIcon(0)
-
- , levelLabelCol(0)
- , levelLabelRow(0)
- , healthLabelCol(0)
- , healthLabelRow(0)
- , manaLabelCol(0)
- , manaLabelRow(0)
- , moveLabelCol(0)
- , moveLabelRow(0)
- , ikariLabelCol(0)
- , ikariLabelRow(0)
-
- { }
+ Resources();
+
+ static void CreateTypeDescription();
+ static void Construct(void *);
};