graphics::Font *disabledFont;
graphics::Sprite *menuCursor;
+ graphics::Sprite *weaponTargetCursor;
+ graphics::Sprite *magicTargetCursor;
+ graphics::Sprite *itemTargetCursor;
const char *spellMenuHeadline;
graphics::Menu</* Spell */ void *> spellMenuPrototype;
, disabledFont(0)
, menuCursor(0)
+ , weaponTargetCursor(0)
+ , magicTargetCursor(0)
+ , itemTargetCursor(0)
+
, spellMenuHeadline("")
, inventory(0)
, itemMenuHeadline("")