#include "../graphics/Font.h"
#include "../graphics/Frame.h"
#include "../graphics/Gauge.h"
+#include "../math/Vector.h"
using math::Vector;
using graphics::Font;
frame->Draw(screen, position, width, height);
- if (battle->HeroPositionOccupied(index)) {
+ if (battle->GetBattle().HeroPositionOccupied(index)) {
const Hero &hero(battle->HeroAt(index));
int gaugeWidth(width - 2 * frame->BorderWidth() - labels->Width());