void SetGut(Uint8 g) { gut = g; }
void SetMagicResistance(Uint16 m) { magicResistance = m; }
+ static void CreateTypeDescription();
+
private:
- Uint16 attack;
- Uint16 defense;
- Uint16 strength;
- Uint16 agility;
- Uint16 intelligence;
- Uint16 magicResistance;
- Uint8 gut;
+ int attack;
+ int defense;
+ int strength;
+ int agility;
+ int intelligence;
+ int magicResistance;
+ int gut;
};