]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/PerformAttacks.cpp
switched geometric scalars from floating to fixed
[l2e.git] / src / battle / states / PerformAttacks.cpp
index 43414eb89a60d86e7964ad2f63861da7818f5b8e..2f750b2b4149c45d7794d40e6307347211755a94 100644 (file)
@@ -24,7 +24,7 @@
 
 using app::Application;
 using app::Input;
-using geometry::Vector;
+using math::Vector;
 using graphics::AnimationRunner;
 using std::vector;
 
@@ -217,7 +217,7 @@ void PerformAttacks::ResetAnimation() {
 }
 
 
-void PerformAttacks::UpdateWorld(float deltaT) {
+void PerformAttacks::UpdateWorld(Uint32 deltaT) {
 
 }
 
@@ -254,7 +254,7 @@ void PerformAttacks::RenderNumbers(SDL_Surface *screen, const Vector<int> &offse
        }
 }
 
-void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const {
+void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen, const math::Vector<int> &offset) const {
        if (!targetAnimation.Valid() || !targetAnimation.Running()) return;
        const TargetSelection &ts(battle->CurrentAttackAttackChoice().Selection());
        if (ts.TargetsHeroes()) {