]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/PerformAttacks.cpp
reduced title bar time
[l2e.git] / src / battle / states / PerformAttacks.cpp
index 4f7a427c6a404a5fbac1ecc3f29de5c1bba936b7..36b7b1630d41477fa23ba7055ed629ee39078a8c 100644 (file)
@@ -27,15 +27,19 @@ using app::Application;
 using app::Input;
 using geometry::Point;
 using geometry::Vector;
+using std::vector;
 
 namespace battle {
 
 void PerformAttacks::EnterState(Application &c, SDL_Surface *screen) {
        ctrl = &c;
-       battle->WriteOrder(order);
+       battle->CalculateAttackOrder();
+       numberAnimation.reserve(battle->MaxMonsters() > battle->NumHeroes() + 1 ? battle->MaxMonsters() : battle->NumHeroes() + 1);
+       numberPosition.reserve(numberAnimation.size());
 }
 
 void PerformAttacks::ExitState(Application &c, SDL_Surface *screen) {
+       battle->ClearAllAttacks();
        ctrl = 0;
 }
 
@@ -54,40 +58,39 @@ void PerformAttacks::Resize(int width, int height) {
 
 
 void PerformAttacks::HandleEvents(const Input &input) {
-       if (titleBarTimer.Running() || (moveAnimation && moveAnimation->Running())) return;
-
-       if (moveAnimation) moveAnimation->Stop();
-       titleBarTimer.Clear();
-
-       ++cursor;
-
-       while (cursor < int(order.size())) {
-               if (order[cursor].isMonster) {
-                       if (battle->MonsterAt(order[cursor].index).Health() > 0) break;
-               } else {
-                       if (battle->HeroAt(order[cursor].index).Health() > 0) break;
-               }
-               ++cursor;
-       }
-
-       if (cursor >= int(order.size())) {
-               battle->ClearAllAttacks();
+       CheckAnimations();
+       if (HasAnimationsRunning()) return;
+       ResetAnimation();
+       battle->ApplyDamage();
+       battle->NextAttack();
+       if (battle->AttacksFinished()) {
                ctrl->PopState();
                return;
        }
 
-       if (order[cursor].isMonster) {
-               const Monster &monster(battle->MonsterAt(order[cursor].index));
+       battle->CalculateDamage();
+
+       if (battle->CurrentAttack().isMonster) {
+               Monster &monster(battle->MonsterAt(battle->CurrentAttack().index));
                titleBarText = monster.Name();
-               moveAnimation = 0;
+               moveAnimation = monster.AttackAnimation();
+               targetAnimation = monster.MeleeAnimation();
+               AddNumberAnimations(battle->MonsterAttackChoiceAt(battle->CurrentAttack().index).Selection());
        } else {
-               Hero &hero(battle->HeroAt(order[cursor].index));
-               const AttackChoice &ac(battle->AttackChoiceAt(order[cursor].index));
+               Hero &hero(battle->HeroAt(battle->CurrentAttack().index));
+               const AttackChoice &ac(battle->AttackChoiceAt(battle->CurrentAttack().index));
 
                switch (ac.GetType()) {
                        case AttackChoice::SWORD:
-                               titleBarText = hero.HasWeapon() ? hero.Weapon()->Name() : "Melee attack!";
+                               if (hero.HasWeapon()) {
+                                       titleBarText = hero.Weapon()->Name();
+                                       targetAnimation = hero.Weapon()->AttackAnimation();
+                               } else {
+                                       titleBarText = "Melee attack!";
+                                       targetAnimation = hero.MeleeAnimation();
+                               }
                                moveAnimation = hero.AttackAnimation();
+                               AddNumberAnimations(ac.Selection());
                                break;
                        case AttackChoice::MAGIC:
                                titleBarText = ac.GetSpell()->Name();
@@ -118,8 +121,84 @@ void PerformAttacks::HandleEvents(const Input &input) {
                }
        }
 
-       titleBarTimer = GraphicsTimers().StartCountdown(1500);
+       if (titleBarText) titleBarTimer = GraphicsTimers().StartCountdown(850);
        if (moveAnimation) moveAnimation->Start(*this);
+       if (targetAnimation) {
+               targetAnimationTimer = GraphicsTimers().StartCountdown(150);
+       } else {
+               targetAnimationTimer.Clear();
+       }
+}
+
+void PerformAttacks::AddNumberAnimations(const TargetSelection &ts) {
+       if (ts.TargetsEnemies()) {
+               for (int i(0); i < battle->MaxMonsters(); ++i) {
+                       if (ts.IsBad(i)) {
+                               numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite));
+                               numberPosition.push_back(
+                                               battle->MonsterPositions()[i]);
+                       } else if (ts.IsGood(i)) {
+                               numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().greenNumberSprite));
+                               numberPosition.push_back(
+                                               battle->MonsterPositions()[i]);
+                       }
+               }
+       } else {
+               for (int i(0); i < battle->NumHeroes(); ++i) {
+                       if (ts.IsBad(i)) {
+                               numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite));
+                               numberPosition.push_back(
+                                               battle->HeroesPositions()[i]);
+                       } else if (ts.IsGood(i)) {
+                               numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().greenNumberSprite));
+                               numberPosition.push_back(
+                                               battle->HeroesPositions()[i]);
+                       }
+               }
+       }
+}
+
+void PerformAttacks::CheckAnimations() {
+       if (targetAnimation && targetAnimationTimer.JustHit()) {
+               targetAnimation->Start(*this);
+       }
+       if (moveAnimation && !moveAnimation->Finished()) return;
+       if (targetAnimation && !targetAnimation->Finished()) return;
+       if (moveAnimation || targetAnimation) {
+               moveAnimation = 0;
+               targetAnimation = 0;
+               for (vector<NumberAnimation>::iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) {
+                       i->Start(*this);
+               }
+       } else {
+               for (vector<NumberAnimation>::iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) {
+                       i->CheckTimers(*this);
+               }
+       }
+}
+
+bool PerformAttacks::HasAnimationsRunning() const {
+       if (titleBarTimer.Running()) return true;
+       if (moveAnimation && moveAnimation->Running()) return true;
+       if (targetAnimation && targetAnimation->Running()) return true;
+       for (vector<NumberAnimation>::const_iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) {
+               if (i->Running()) return true;
+       }
+       return false;
+}
+
+void PerformAttacks::ResetAnimation() {
+       if (moveAnimation) {
+               moveAnimation->Stop();
+               moveAnimation = 0;
+       }
+       if (targetAnimation) {
+               targetAnimation->Stop();
+               targetAnimation = 0;
+       }
+       titleBarTimer.Clear();
+       numberAnimation.clear();
+       numberPosition.clear();
 }
 
 
@@ -134,18 +213,40 @@ void PerformAttacks::Render(SDL_Surface *screen) {
        battle->RenderHeroes(screen, offset);
        battle->RenderSmallHeroTags(screen, offset);
        RenderTitleBar(screen, offset);
+       RenderNumbers(screen, offset);
+       RenderTargetAnimation(screen, offset);
 }
 
-void PerformAttacks::RenderTitleBar(SDL_Surface *screen, const Vector<int> &offset) {
+void PerformAttacks::RenderTitleBar(SDL_Surface *screen, const Vector<int> &offset) const {
        if (!titleBarText || !titleBarTimer.Running()) return;
 
        int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight());
-       battle->Res().titleFrame->Draw(screen, Point<int>(offset.X(), offset.Y()), battle->BackgroundWidth(), height);
+       battle->Res().titleFrame->Draw(screen, Point<int>(offset.X(), offset.Y()), battle->Width(), height);
 
        Point<int> textPosition(
-                       (battle->BackgroundWidth() - (std::strlen(titleBarText) * battle->Res().titleFont->CharWidth())) / 2,
+                       (battle->Width() - (std::strlen(titleBarText) * battle->Res().titleFont->CharWidth())) / 2,
                        battle->Res().titleFrame->BorderHeight());
        battle->Res().titleFont->DrawString(titleBarText, screen, textPosition + offset);
 }
 
+void PerformAttacks::RenderNumbers(SDL_Surface *screen, const Vector<int> &offset) const {
+       for (vector<NumberAnimation>::size_type i(0), end(numberAnimation.size()); i < end; ++i) {
+               if (numberAnimation[i].Running()) {
+                       Vector<int> align(numberAnimation[i].Width() / -2, numberAnimation[i].Height() * -3 / 4);
+                       numberAnimation[i].Draw(screen, numberPosition[i] + align + offset);
+               }
+       }
+}
+
+void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const {
+       if (!targetAnimation || !targetAnimation->Running()) return;
+       const TargetSelection &ts(battle->CurrentAttackAttackChoice().Selection());
+       const vector<Point<int> > &positions(ts.TargetsHeroes() ? battle->HeroesPositions() : battle->MonsterPositions());
+       for (vector<Point<int> >::size_type i(0), end(positions.size()); i < end; ++i) {
+               if (ts.IsSelected(i)) {
+                       targetAnimation->DrawCenter(screen, positions[i] + offset);
+               }
+       }
+}
+
 }