]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/PerformAttacks.cpp
cached some of the battle coordinates
[l2e.git] / src / battle / states / PerformAttacks.cpp
index 35253ce099c2ae6bcf1617b81145798855379ce8..92e5185cf70488a5ce8baf9a330011ef7ba51934 100644 (file)
@@ -1,22 +1,15 @@
-/*
- * PerformAttacks.cpp
- *
- *  Created on: Aug 10, 2012
- *      Author: holy
- */
-
 #include "PerformAttacks.h"
 
 #include "../BattleState.h"
 #include "../Hero.h"
 #include "../Monster.h"
+#include "../TargetSelection.h"
 #include "../../app/Application.h"
 #include "../../app/Input.h"
 #include "../../common/Ikari.h"
 #include "../../common/Item.h"
 #include "../../common/Spell.h"
-#include "../../geometry/operators.h"
-#include "../../geometry/Point.h"
+#include "../../graphics/Animation.h"
 #include "../../graphics/Font.h"
 #include "../../graphics/Frame.h"
 
 
 using app::Application;
 using app::Input;
-using geometry::Point;
-using geometry::Vector;
+using math::Vector;
+using graphics::AnimationRunner;
+using std::vector;
 
 namespace battle {
 
-void PerformAttacks::EnterState(Application &c, SDL_Surface *screen) {
-       ctrl = &c;
-       // TODO: push battle animation if enemy is faster
+void PerformAttacks::OnEnterState(SDL_Surface *screen) {
+       battle->CalculateAttackOrder();
+       numberAnimation.reserve(battle->MaxMonsters() > battle->NumHeroes() + 1 ? battle->MaxMonsters() : battle->NumHeroes() + 1);
+       numberPosition.reserve(numberAnimation.size());
+       OnResize(screen->w, screen->h);
 }
 
-void PerformAttacks::ExitState(Application &c, SDL_Surface *screen) {
-       ctrl = 0;
+void PerformAttacks::OnExitState(SDL_Surface *screen) {
+       battle->ClearAllAttacks();
 }
 
-void PerformAttacks::ResumeState(Application &ctrl, SDL_Surface *screen) {
-       fakeMoveTimer = GraphicsTimers().StartCountdown(850);
+void PerformAttacks::OnResumeState(SDL_Surface *screen) {
+
 }
 
-void PerformAttacks::PauseState(Application &ctrl, SDL_Surface *screen) {
+void PerformAttacks::OnPauseState(SDL_Surface *screen) {
 
 }
 
 
-void PerformAttacks::Resize(int width, int height) {
-
+void PerformAttacks::OnResize(int width, int height) {
+       const Resources &res = battle->Res();
+       framePosition = battle->ScreenOffset();
+       frameSize = Vector<int>(
+                       battle->Width(),
+                       res.titleFrame->BorderHeight() * 2 + res.titleFont->CharHeight());
 }
 
 
 void PerformAttacks::HandleEvents(const Input &input) {
-       if (fakeMoveTimer.JustHit()) {
-               if (monsters) {
-                       if (titleBarText) {
-                               titleBarText = 0;
-                               ++cursor;
-                               while (cursor < (int)battle->Monsters().size() && !battle->MonsterPositionOccupied(cursor)) {
-                                       ++cursor;
+       CheckAnimations();
+       if (HasAnimationsRunning()) return;
+       ResetAnimation();
+       battle->ApplyDamage();
+       battle->NextAttack();
+       if (battle->AttacksFinished()) {
+               Ctrl().PopState();
+               return;
+       }
+
+       battle->CalculateDamage();
+
+       if (battle->CurrentAttack().IsMonster()) {
+               Monster &monster(battle->MonsterAt(battle->CurrentAttack().index));
+               titleBarText = monster.Name();
+               targetAnimation = AnimationRunner(monster.MeleeAnimation());
+               moveAnimation = AnimationRunner(monster.AttackAnimation());
+               monster.SetAnimation(moveAnimation);
+               AddNumberAnimations(battle->MonsterAt(battle->CurrentAttack().index).GetAttackChoice().Selection());
+       } else if (battle->CurrentAttack().IsCapsule()) {
+               Capsule &capsule(battle->GetCapsule());
+               titleBarText = capsule.Name();
+               targetAnimation = AnimationRunner(capsule.MeleeAnimation());
+               moveAnimation = AnimationRunner(capsule.AttackAnimation());
+               capsule.SetAnimation(moveAnimation);
+               AddNumberAnimations(capsule.GetAttackChoice().Selection());
+       } else {
+               Hero &hero(battle->HeroAt(battle->CurrentAttack().index));
+               const AttackChoice &ac(battle->HeroAt(battle->CurrentAttack().index).GetAttackChoice());
+
+               switch (ac.GetType()) {
+                       case AttackChoice::SWORD:
+                               if (hero.HasWeapon()) {
+                                       titleBarText = hero.Weapon()->Name();
+                                       targetAnimation = AnimationRunner(hero.Weapon()->AttackAnimation());
+                               } else {
+                                       titleBarText = "Melee attack!";
+                                       targetAnimation = AnimationRunner(hero.MeleeAnimation());
                                }
-                               if (cursor >= (int)battle->Monsters().size()) {
-                                       battle->ClearAllAttacks();
-                                       ctrl->PopState();
+                               moveAnimation = AnimationRunner(hero.AttackAnimation());
+                               AddNumberAnimations(ac.Selection());
+                               break;
+                       case AttackChoice::MAGIC:
+                               titleBarText = ac.GetSpell()->Name();
+                               moveAnimation = AnimationRunner(hero.SpellAnimation());
+                               break;
+                       case AttackChoice::DEFEND:
+                               titleBarText = "Defends.";
+                               moveAnimation.Clear();
+                               break;
+                       case AttackChoice::IKARI:
+                               if (ac.GetItem()->HasIkari()) {
+                                       titleBarText = ac.GetItem()->GetIkari()->Name();
+                                       if (ac.GetItem()->GetIkari()->IsMagical()) {
+                                               moveAnimation = AnimationRunner(hero.SpellAnimation());
+                                       } else {
+                                               moveAnimation = AnimationRunner(hero.AttackAnimation());
+                                       }
                                }
-                       } else {
-                               titleBarText = battle->MonsterAt(cursor).Name();
-                       }
+                               break;
+                       case AttackChoice::ITEM:
+                               titleBarText = ac.GetItem()->Name();
+                               moveAnimation.Clear();
+                               break;
+                       case AttackChoice::UNDECIDED:
+                               titleBarText = "UNDECIDED";
+                               moveAnimation.Clear();
+                               break;
+               }
+       }
+
+       if (titleBarText) {
+               titleBarTimer = GraphicsTimers().StartCountdown(850);
+               textPosition = battle->ScreenOffset() + Vector<int>(
+                               (battle->Width() - std::strlen(titleBarText) * battle->Res().titleFont->CharWidth()) / 2,
+                               battle->Res().titleFrame->BorderHeight());
+       }
+       if (moveAnimation.Valid()) {
+               moveAnimation.Start(*this);
+               if (battle->CurrentAttack().IsMonster()) {
+                       battle->MonsterAt(battle->CurrentAttack().index).SetAnimation(moveAnimation);
+               } else if (battle->CurrentAttack().IsHero()) {
+                       battle->HeroAt(battle->CurrentAttack().index).SetAnimation(moveAnimation);
                } else {
-                       if (titleBarText) {
-                               titleBarText = 0;
-                               ++cursor;
-                               if (cursor == (int)battle->Heroes().size()) {
-                                       cursor = 0;
-                                       monsters = true;
-                               }
-                       } else {
-                               const AttackChoice &ac(battle->AttackChoiceAt(cursor));
-                               switch (ac.GetType()) {
-                                       case AttackChoice::SWORD:
-                                               titleBarText = battle->HeroAt(cursor).HasWeapon() ? battle->HeroAt(cursor).Weapon()->Name() : "Gauntlet";
-                                               break;
-                                       case AttackChoice::MAGIC:
-                                               titleBarText = ac.GetSpell()->Name();
-                                               break;
-                                       case AttackChoice::DEFEND:
-                                               titleBarText = "Defends.";
-                                               break;
-                                       case AttackChoice::IKARI:
-                                               titleBarText = ac.GetItem()->HasIkari() ? ac.GetItem()->GetIkari()->Name() : "No Ikari?";
-                                               break;
-                                       case AttackChoice::ITEM:
-                                               titleBarText = ac.GetItem()->Name();
-                                               break;
-                                       case AttackChoice::UNDECIDED:
-                                               titleBarText = "WTF???";
-                                               break;
-                               }
+                       battle->GetCapsule().SetAnimation(moveAnimation);
+               }
+       }
+       if (targetAnimation.Valid()) {
+               targetAnimationTimer = GraphicsTimers().StartCountdown(150);
+       } else {
+               targetAnimationTimer.Clear();
+       }
+}
+
+void PerformAttacks::AddNumberAnimations(const TargetSelection &ts) {
+       if (ts.TargetsMonsters()) {
+               for (int i(0); i < battle->MaxMonsters(); ++i) {
+                       if (ts.IsBad(i)) {
+                               numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite));
+                               numberPosition.push_back(
+                                               battle->MonsterAt(i).Position() + battle->ScreenOffset());
+                       } else if (ts.IsGood(i)) {
+                               numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().greenNumberSprite));
+                               numberPosition.push_back(
+                                               battle->MonsterAt(i).Position() + battle->ScreenOffset());
+                       }
+               }
+       } else {
+               for (int i(0); i < battle->NumHeroes(); ++i) {
+                       if (ts.IsBad(i)) {
+                               numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite));
+                               numberPosition.push_back(
+                                               battle->HeroAt(i).Position() + battle->ScreenOffset());
+                       } else if (ts.IsGood(i)) {
+                               numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().greenNumberSprite));
+                               numberPosition.push_back(
+                                               battle->HeroAt(i).Position() + battle->ScreenOffset());
                        }
                }
        }
 }
 
+void PerformAttacks::CheckAnimations() {
+       if (targetAnimation.Valid() && targetAnimationTimer.JustHit()) {
+               targetAnimation.Start(*this);
+       }
+       if (moveAnimation.Valid() && !moveAnimation.Finished()) return;
+       if (targetAnimation.Valid() && !targetAnimation.Finished()) return;
+       if (moveAnimation.Valid() || targetAnimation.Valid()) {
+               moveAnimation.Clear();
+               targetAnimation.Clear();
+               for (vector<NumberAnimation>::iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) {
+                       i->Start(*this);
+               }
+       } else {
+               for (vector<NumberAnimation>::iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) {
+                       i->CheckTimers(*this);
+               }
+       }
+}
+
+bool PerformAttacks::HasAnimationsRunning() const {
+       if (titleBarTimer.Running()) return true;
+       if (moveAnimation.Valid() && moveAnimation.Running()) return true;
+       if (targetAnimation.Valid() && targetAnimation.Running()) return true;
+       for (vector<NumberAnimation>::const_iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) {
+               if (i->Running()) return true;
+       }
+       return false;
+}
+
+void PerformAttacks::ResetAnimation() {
+       if (moveAnimation.Valid()) {
+               moveAnimation.Clear();
+               if (!battle->CurrentAttack().IsMonster()) {
+                       battle->HeroAt(battle->CurrentAttack().index).GetAnimation().Clear();
+               }
+       }
+       if (targetAnimation.Valid()) {
+               targetAnimation.Clear();
+       }
+       titleBarTimer.Clear();
+       numberAnimation.clear();
+       numberPosition.clear();
+}
+
 
-void PerformAttacks::UpdateWorld(float deltaT) {
+void PerformAttacks::UpdateWorld(Uint32 deltaT) {
 
 }
 
 void PerformAttacks::Render(SDL_Surface *screen) {
-       Vector<int> offset(battle->CalculateScreenOffset(screen));
-       battle->RenderBackground(screen, offset);
-       battle->RenderMonsters(screen, offset);
-       battle->RenderHeroes(screen, offset);
-       // render small tags
-       RenderTitleBar(screen, offset);
+       battle->RenderBackground(screen);
+       battle->RenderMonsters(screen);
+       battle->RenderHeroes(screen);
+       battle->RenderCapsule(screen);
+       battle->RenderSmallHeroTags(screen);
+       RenderTitleBar(screen);
+       RenderNumbers(screen);
+       RenderTargetAnimation(screen);
 }
 
-void PerformAttacks::RenderTitleBar(SDL_Surface *screen, const Vector<int> &offset) {
-       if (!titleBarText) return;
+void PerformAttacks::RenderTitleBar(SDL_Surface *screen) const {
+       if (!titleBarText || !titleBarTimer.Running()) return;
 
-       int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight());
-       battle->Res().titleFrame->Draw(screen, Point<int>(offset.X(), offset.Y()), battle->BackgroundWidth(), height);
+       battle->Res().titleFrame->Draw(screen, framePosition, frameSize.X(), frameSize.Y());
 
-       Point<int> textPosition(
-                       (battle->BackgroundWidth() - (std::strlen(titleBarText) * battle->Res().titleFont->CharWidth())) / 2,
-                       battle->Res().titleFrame->BorderHeight());
-       battle->Res().titleFont->DrawString(titleBarText, screen, textPosition + offset);
+       battle->Res().titleFont->DrawString(titleBarText, screen, textPosition);
+}
+
+void PerformAttacks::RenderNumbers(SDL_Surface *screen) const {
+       for (vector<NumberAnimation>::size_type i(0), end(numberAnimation.size()); i < end; ++i) {
+               if (numberAnimation[i].Running()) {
+                       Vector<int> align(numberAnimation[i].Width() / -2, numberAnimation[i].Height() * -3 / 4);
+                       numberAnimation[i].Draw(screen, numberPosition[i] + align);
+               }
+       }
+}
+
+void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen) const {
+       if (!targetAnimation.Valid() || !targetAnimation.Running()) return;
+       const TargetSelection &ts(battle->CurrentAttackAttackChoice().Selection());
+       if (ts.TargetsHeroes()) {
+               for (vector<Vector<int> >::size_type i(0), end(battle->NumHeroes()); i < end; ++i) {
+                       if (ts.IsSelected(i)) {
+                               targetAnimation.DrawCenter(screen, battle->HeroAt(i).Position() + battle->ScreenOffset());
+                       }
+               }
+       } else {
+               for (vector<Vector<int> >::size_type i(0), end(battle->MaxMonsters()); i < end; ++i) {
+                       if (ts.IsSelected(i)) {
+                               targetAnimation.DrawCenter(screen, battle->MonsterAt(i).Position() + battle->ScreenOffset());
+                       }
+               }
+       }
 }
 
 }